Re: [Script] BlueStreak .ASS Exporter for 3ds max v6.0+
Ghost, Ive been looking for a solution to this problem for a while now and i hope i have found it. Forgive my lack of knowledge on how to work both 3ds max 9 and halo 2 map editor, but i was wondering if you could help explain how to use the blue streak .ass exporter. Im not quite sure how to get it working.
Thanks all help is appreciated.
Re: [Script] BlueStreak .ASS Exporter for 3ds max v6.0+
In 3ds max, at the top there is a menu item called "MAXScript" - click that and select "Run script". Navigate to the script that I put up for download and then click the button on the script. It will export the .ASS file you need to make your map. Consult the FAQ included with the game for more information on what to do with the .ASS file to import it into Halo.
Re: [Script] BlueStreak .ASS Exporter for 3ds max v6.0+
Im never going to get this unless i ask someone so..... Ive been able to use the script to export my map to an .ass file all along, the problem lies when I place that .ass file into halo 2 map editor and try to compile the level. I know that there is probably just another step or a simple solution but halo 2 faq, along with other resources have been of no help on this subject.
Thanks
Re: [Script] BlueStreak .ASS Exporter for 3ds max v6.0+
I think this be posted on the halo 2 vista utilities section on halomaps.org.
Re: [Script] BlueStreak .ASS Exporter for 3ds max v6.0+
Quote:
Originally Posted by
[EJ] Bean
If I may ask how do we get our hands on the .ass files?
Dare I comment on this?
:P
Re: [Script] BlueStreak .ASS Exporter for 3ds max v6.0+
Looks like ASS :)
Awesome job
Re: [Script] BlueStreak .ASS Exporter for 3ds max v6.0+
Ass...:lol:
Nice, Ghosty.
Re: [Script] BlueStreak .ASS Exporter for 3ds max v6.0+
Re: [Script] BlueStreak .ASS Exporter for 3ds max v6.0+
If you open up the MAXScript Listener and post what it says I can probably help you.
Re: [Script] BlueStreak .ASS Exporter for 3ds max v6.0+