Your map looks really nice, I'd love to play this map.
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Your map looks really nice, I'd love to play this map.
Really interesting architecture and geometry. Keep at it, advise you remove the Halo 2 weapon set.
that is a nice water shader that you have made though.
The arch of rock needs to look more like rock.
I've had more requests for the removal of H2 weaps than anything else... They're gone. The dual magnums were kinda screwing the balance up anyway. I haven't finished with the level geometry yet, either. That rock arch is going to be changed a little, and prolly meshsmoothed.
The water... is actually just the engine. What makes it look nice is the shallow entering angle of the land around it, and my graphics card (which isn't THAT good - X1300 Pro). Anyway - I just stuck a "water!$" plane in max and let the engine do the rest of the work...
No. dont meshsmooth, ever. just get a general "flow" down to the rockyness, and then just make a rock like shader. The map looks interesting, care if i take a peek and walk around it a bit? i can probably help you with any geometry questions you have, and suggest some better ways to do stuff.
Lag - Xfire me, and I'll give you a link to the pre-beta download...
What else should I do besides meshsmooth? I know that gives higher poly... I did some smoothing by hand, although it obviously didn't make it around the entire map - lol.
Oops - I'm neglecting H2V's forum - lol. Here is the beta link:
http://students.millikin.edu/~kjmiller/host_me/mba_canyon.rar
Comments if you could. I fixed the terrible weapon set (classic weaps now), did some ground smoothing, and some rock smoothing. The bases have some very basic textures that look disgusting for some reason. I think it's the shaders, but they're not showing the textures I applied to them. They might be turned over to a texture artist for some work because my skinning sucks.
KoTH has been added to the gameplay after the somewhat-failure of CTF to lend a good game. I think that was mainly because we were playing 3 vs 3, and you really need 2 people for a flag cap. Best technique (developed by H. Guru) seems to be to throw the flag off the balcony to a teammate. By the way - I don't think there's any place on the KoTH hills that you can hide from the sniper bunkers. So... you need to dance :)
Slayer, on the other hand, was amazing. With no real hiding places on the map, close combat is usually interrupted by a sniper, keeping everyone on their toes. And the locations of the spawns means the snipers can't afford to stay in their hidey-holes too long.
The bridge in the middle has a way up, but no way down. I haven't decided if this is going to stay or not. Currently you can safely jump down to one of the middle structures, but I might add a teleporter in the middle of the bridge that dumps you by the ghost.
Speaking of vehicles, the two hogs have been pared down to 1, but I'd really like to get some good ATV tags. I keep getting errors with the physics and animation stuff on the tags I have. I dunno why - I ripped the entire map they're from. In any event, a ghost has been added to the middle of the map. First team there might win.
A note about the weapons - there are only 2 Rocket Launchers now, and there are a lot more assault rifles. All the H2 weaps are gone, because their modeling really did suck, and they screwed up the gameplay performance. The dual magnums were really a pain. One person with dual magnums could effectively defend the base against 3 people. Sooo... they're gone.
Hope to hear back from people soon!!
nice!
I made a video preview. Unless you don't want me to put it on here? up to you.