wasn't someone able to use a controller to move a biped, or was that just my imagination.
Printable View
If it was possible, then it's a good thing I have my 360 wired controller hooked up to my 360 and ready for easy transfer to my computer at any time.
see if it works. cause ihave some 360 controllers in my closet. theyd be next to my hdtv but a certain object of mine overheated and the gpu meltzed...
btw +rep to the person who gets it to work ;)
doesn't work, the only way i see recorded animations working is if you get the chief to move, and i dont think that code is in sapien any longer.
edit: is it possible to create an external app for sapien to make mc move around? i doubt it, but just thought i would ask.
hmm, I wonder if there is a way to make recorded animations, other than recording them in sapien...
because if u can import recorded animations, all we need to do is make a recorded animation. If someone could make an application that made recorded animation files, then all wed have to do is import the recorded animations. Course I'm, not saying thats easy to do lol, just an idea.
Basically wud need to figure out the format that the recorded animations are in and such, maybe make it so u can create the animations with 3dsmax then somehow have a script export the animations as recorded animations to be imported into sapien, idk... we'd need someone good at programming and script writing.
Could you jery-rig it so that you could play a recorded animation and make so the cutscene makes you go back to the same place? Make it kind of obvious it cant be done, like the MC walks up to a button, pushes it and whacks on it then walks back in position?
Covie dropship has a model_animation's file specficly for a50, so it means that its the drop ship that comes out on the end of the level (keys driving the covie dropship?)
Recorded animations are essentially the Halo 1 equivalent to what Halo 3 calls saved games. The RAs are pretty much all the movement data associated with a character/vehicle in the scenario. I've often thought about trying to export one from a scenario and seeing if it would be simple to reproduce/recreate in notepad.
There's one thing you have to remember when 'doing' anything with recorded animations is Bungie absolutely despised them. They completely removed it's use when they moved on to Halo 2. That's why you see such completely different vehicle animation styles in Halo 1 and Halo 2. Those phantoms and pelicans are moving along a path that was written and Max. It's that sort of thing now :\. At least they seem to have cleaned up the process in Halo 3.
But really, the most hilarious thing is how they cut out the code for RA in the Halo 1 sapien, either intentional or by complete accident, yet left it completely intact in the Halo 2 Sapien even though they dont use it at all. I bitched and begged for Korn to move the code back into Halo 1, but no joy. I cried and pouted for a while, but then I remembered we've moved on to better/more expensive things.