All I have to say is tee hee
Vaginal Centipedes
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My biggest FPS problem is with Very nice lighting and a bunch of bump maps and stuffs, like church
atmospheric effects can cut me down to like 20 FPS, but then again I have some shitty variety of onboard craphics.
Church gives me no FPS loss on this computer, but on my laptop, I can't play it, too much FPS loss.
I get 300/400 fps in Church. But, I think it's particles, atmospheric volume, bump maps, and lack of LODs that cause the most fps drop.
I get 30fps in Church. :downs:
crap, i had vsync off, when i tunred it on it shot up to around 150 fps on snowgrove, didnt try church yet
framedrop really depends on your hardware.
of youve got a shit 3d card, a higher polycount in your map will slow shit down.
if youve got low ram, and you play on high resolution and textures etc on high, you're also screwing yourself.
if your pricessor is the weak link, then youll be looking at amounts of objects, alot of projectiles, vehicles, characters, PARTICLES, and dynamic lights will slow it down. (atmospheric effects are also particles)
in MOST maps, simply portalling a map properly does wonders.
adding fog helps too.
scenery, and lightfixtures, device_machines stuff like that doesnt cause lag. those are all instanced, and are not rendered when you're not looking at them. i think the same goes for vehicles, but im not sure about that