It usually deactivates the gravity propulsion drive on any hovering vehicles, and shoots the motor on human vehicles.
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I don't know, is there a way to use a weapon to force a command on someone?
E:That wasn't very clear, is there a way to make a player walk, shoot, jump remotely through halo?"
other wise you could just make it spawn a double sided bubble for half a second, maybe?
thats what I'm, thinkin.
It'd be cool if you could make the person get out when it hit them, but make sure it wasn't a starting weapon. :D
I think a stun effect is questionable because while I'm running people over with a warthog is where I suffer the most lag already.
No, I'm sorry, I've just checked every line of the hs_doc, and there is nothing in there that would force someone to press the jump button, even outside of vehicles.
You CAN make AI do it, but that would disable the multiplayer aspect of the thing. And until Zteam releases the scripts, it ain't gonna happen in the standard campaign.
Lol, nothing to reverse or jump for people, just AI.
I can, however, force them to crouch... I think.
Lol, yeah, making them honk their horn really keeps them from killing you.
Though I have made AI that honk their horn when driving a hog (like a retard) and approaching someone.
Problem is, in a Hog, they don't know which team they're on, which equals DEATH TO THEM ALL, apparently. I've had 2 rocket hogs loaded with Humans try to kill each other before one blew both of them up with a badly timed missile.