dont stop there, work with it.
edit: that goes for both of you. Stop being babies and just practice because you wont find tutorials that lead you over every obstacle.
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The only thing I can give you that might be of any help whatsoever is the beretta 9000 plane modelling tutorial, it teaches plane modelling, but doesnt deal with landscapes.
http://www.moddb.com/tutorials/23868...video-tutorial
Theres the link if you need it.
no conscars,
i have a different way that i like. I create each vert and triangle individualy
selentic I dont want your help you made my other thread go to hell.
Plus thats the very first tutorial i took when i started modeling i took it months ago but thx anyway.
terror i might film myself modeling some cliffs when i get the time..maybe ill do it tommorow....o_0
Hey guys just thought I would post what my cliffs are looking like. Ignore the left side its not detailed yet its just extruded plane. Dont gripe at me about the smoothing it was just an auto smooth. btw I know the structure sucks.
http://i125.photobucket.com/albums/p...anyonRedux.jpg
work on vertical placement. select the tops and move some parts down/up. you could also take that one part that sticks out some (center left) and select a few verticies and move em up to create a crows nest like in blood gulch. also change the bottom of the cliffs vertically just slightly and gradually to flow along with the terrain.
Please make better renders. :/ Last time I checked, cliffs didn't shine.
and they look like deformed plastic either.
trust me, you WILL NOT be helping.
if anything you'll be dragging him down.
i just told you how i made ALL the cliffs i EVER made.
and you come there with "oh well i dont like moving vertices, so ill do something of my own idea"
that just proves how stupid/dumb/ignorant you are.Quote:
i have a different way that i like. I create each vert and triangle individualy
:gtfo:
stop trying to pass on your stupidity!
@ terror, i unblocked your AIM for now, contact me and ill give you a more detailed tutorial/video/whatever.