oh ok, anyway go make moar interesting tutorials
There's nicer ways to render a wireframe on mesh that don't involve screenshotting the viewport..
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oh ok, anyway go make moar interesting tutorials
There's nicer ways to render a wireframe on mesh that don't involve screenshotting the viewport..
i disagree with this tut.
i prefer copying the model, applying a small Push modifyer, and giving the pushed model a black Wire material this makes a wireframe overlay, and you can render it, instead of making a viewport grab.
You can tweek the AA till you have it how you want, it looks much more professional if you are doing something like a portfolio. However, if you just want crits or something real fast, this way works just as well for that purpose.
or just make the model use both materials, the solid gray and the black wire frame... I also like renders better.
why was the tutorial called profit tho.. lol I'm confused, and pt 2? there was a first part?
You can only apply 1 material to a model.
u can still make a material that will apply both wireframe and solid gray to the faces, I actually don't remember how, cow told me how a while back when I was making wire renders and he told me I was being dumb making 2 models for it, the way I learned was from snaf origionaly which was just duplicate it and push the model then give the 2nd model a wire texture (that was a while ago) then cow showed me how to do it all with one material (he spent a ton of time reading up on 3dsmax tutorials for creating renders after he left CE). Its 1 material but you make it so it displays both somehow I forget... : / otherwise I'd say how lol.
WaveofLag made his way harder than it actually needs to be... hit f4 and the lines show up. you could just print screen that but it is the incorrect way and looks bad.
the correct way: (composite material)
set up mental ray hit 'f10'
under common tab scroll down to 'Assign Renderer' next to 'Production hit the "..." box select 'mental ray Renderer'
under renderer tab change the 'Samples Per Pixel' min-"4" max-"16"
under indirect illumination tab scroll down to 'Final Gather' section tick the 'enable box' (change samples to 1000 if you want)
add a skylight to your scene (default settings)
select object hit 'm'
hit 'standard'
select "composite"
"keep old material as sub-material" "ok"
(you can play around with the base material lighter or darker)
next to Mat1 hit "none"
tick the 'wire' box
change the diffuse to black (or white if you want your model dark)
scroll down to 'Extended Parameters'
change the 'wire size' any where between .5-1 (i like .65)
now assign that material to your object (if it already isn't)
and render
you get something like this