I have to disagree with all of you. I was once on the server with a ping of around 1500 and wasn't lagging at all (and no one was complaining about lag). But I was on a comp with good graphics, which may have made a difference.)
Printable View
I have to disagree with all of you. I was once on the server with a ping of around 1500 and wasn't lagging at all (and no one was complaining about lag). But I was on a comp with good graphics, which may have made a difference.)
Nope, they hit. No lag, even when I was shooting. (but then my internet spazzed out and I lost the connection)
Don't know why, though. It runs fine without the ping for a couple minutes, then gets uber-ping. (I may be exceeding bandwidth somehow...)
Most netcodes lag up horribly as laggy people are entered. Not so much with Halo, but it does happen (particularly when attempting to shoot him specifically.)
In, for instance, 2142 -- a couple 250 pingers will make movement next-to-impossible on the titans. UT -- high pingers will cause fairly consistent lag across all people. Don't even think about having a lagging in a lockstep netcode. For the most part though, Halo is pretty well laggy regardless of who's got what ping... provided you're not the one with the bad case of limp tubes.
every time i host, when im about to snipe someone, boom warped and im host.. is that even possiible o.O