The Halo 3 one has an actual shape/design on the model. The Halo 1 model, and I believe theirs, is rounded. If the visor model was swapped up, I would have to agree with you.
e: oh, im wrong.
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its on the normals :awesome:
Lighten up the contrast in the visor cubemap; It makes it look less like something shiny and more like someone dumped a bunch of molten cheese in MC's helmet. Also maybe fake bumps? D:
Oh, and the diffuse map on the armor is way to dirty/scratchy, but that's just my opinion.
Other than that, I want this fucking mod and I want it now. Nearly everything I'm seeing has given me quite the massive boner.
In fact, I actually did get an erection from the picture of the Elite model. ;>_>
I think its the cubemap on the visor which looks bad. Personaly, I would add design on the visor in the texture. It would look so much better.
And I think there are only eyes Heathen, that's all I can see.
After looking through the pics a bit, I think you are all batshit crazy.
There is no face.
I think i saw Hitler in the first pic.
Brickshitting did happen.
Mc looks a lot like vincent price.
thats amazing.
Well I see it now. Looks like they should be raised one eye higher.
Yeah, the eyes are just a bit too low. Makes the MC look like he is hiding in the bottom of his helmet.
It's Keyes head fit snuggly in the MC helmet, That's the way its designed to be.
OMG I knew it! The world must know Bungie's deep dark covered up secret!!!!!11Quote:
Originally Posted by Masterz1337
The head fits snuggly inside, without any edits, the proportions are right, it's everyone perceptions that are off. We went though this same argument on the team when we first did this way back in febuary.
That explains it, I always thought keyes had a particularly large forehead. Seeing these features through the visor only accentuate them. Its not something you necessarily have to fix. Which one of you kids is planning to spend their time looking at the little man behind the visor than actually playing the fucking mod?
It looks like there's a hamster living inside the helmet D: Although thats probably just the distortion caused by the old engine's poor rendering abilities and the fact that its still a video game...
'sides, it makes sense to want be able to see anything above your eyes' horizon. It'd be kind of retarded to have half of your vision cut off by putting the top of the visor too low.
fap
He seems... really really blocky in some places.
the legs are horribly proportioned.
So, is that the MC that we're gonna be seeing?
That looks great.
The hands don't look big enough in comparison to the rest of him.
LOL, wouldn't fit. MC wasn't as badass back then.
The armor looked bulky back then. Now its more streamlined.
http://www.armchairempire.com/images...ous/halo-1.jpg
http://www.dabbledoo.com/ee/images/u...ief_figure.jpg
I still hate the grenades, his hands still look weird, and I don't like his boots at all. :-/
I can't say I'm a fan of the legs either.
I still love it... the feet could use a little bit of work, they just seem off.
Also, I would like to say that I feel terrible for whoever is gonna be rigging this up. Of course, I'm sure everyone else is better at it than I am.
Can I call it MarkIV ?
Mark V.V
(Mark 5.5
Mark >.>
(Greater than great.)
I dont like the grenades either. Boots and hands are fine imo.
E: Nvm not the boots.
I fixed the feet and nades, and made it exactly proportionate to the H1 model, but it's not worth a render. You'll just have to see it textured. :D
Thats on h1 xbox co-op. Also, not a fan of that masterchief model. I don't like the belt and grenades, and the helmet looks a bit off. Not even going to mention the legs since you say you fixed them.
Well, if you gave us a render, we could see if it is indeed better, no?
I could give you a render, but that'd take another 20 minutes to do. D: I'm lazy, so shoot me.
Make the helmet look more like the original, the h3 look you've got on it looks terrible.
e: Also, make the shoulders like the original too.
It's a Halo Wars styled helmet with vents on the top, and the rest of the team and I have agreed to keep the shoulders.
Hack the shader so you can RTR the visor.
Do it.
DO IT.
No, and we won't be using open sauce in this project either.
I agree with this. The grenade idea is cool, but unless they will change depending on the number of grenades one has, they're sort of useless. :/ And although I really like the body and the top of the helmet, the mouth area does seem a bit blank. I liked the old way better, or at least a style similar to the old way.
RIP old mk. V helmet
Digg the new armour, but I think the feet need the same detail that the arms have been given. Also I like the grenades/pouches idea, i'm sure you guys aren't going to be too gutted that there's grenades there that you don't actually have ;p. You're only going to see them in cutscenes, which will be pretty neat.
Rather see just a more detailed H1 armor. The one posted is rather ugly. That and the whole visor thing is pretty gimmicky and looks uglier that it was described. The shaders or cubemap just seem off.
I love that new MC. :D
I love that new sig hunter.
http://images.xboxyde.com/gallery/pu.../1154_0001.jpg
http://powet.tv/wordpress/wp-content...arsboxart2.jpg
This is what I used as inspiration/reference.
Ones 403 and I for one like the armor so idc about the other one.
I don't see why you'd incorporate so many elements from Mark IV armour when the current set in the first Halo is Mark V. Needs less Halo Wars; much, much less.
Because it's stylized?
Maybe everything doesn't have to be 'up to your standards'. MAYBE that's how I wanted it to look, and that's how I modeled it to look. If you'd like to give me constructive critism I'm happy to take it, but just continuously telling me that you don't like the design is NOT going to help in the slightest.
I personally don't see what's wrong with the design. It looks like a completely custom design, it doesn't have to be, MARK 5 PIECE MARK 5 PIECE MARK 4 PIECE MARK 4 PIECE MARK 6 PIECE, it should be custom.
After some sleep, I realize that it is a custom model, for a custom mod, and if I don't like it perfectly, it doesn't really matter. :P Your choice to use whatever you want.
I've been kicking around the idea of transforming b40/c40 into a desert liek environment, similiar to the ark. Assuming I can pull off a sandstorm for C40, is this an idea you would like to see followed through?
Oshi. Now that is a cool idea. I mean, it is already technically a desert plateau, but a sandstorm would emphasize the effect.
Do it.
Epic idea.
As long as you can make it look good. I think with your skill levels y'all will be able to finally make a desert look decent on CE. It's just a bit hard to think of b40\c40 being a desert level, especially in such Narrow canyons.
Wasn't T&R a desert map?
Yeah, I'm pretty sure it was a desert plateau.
It's not like it wouldn't be something different, it's just I always pictured c40's snow falling to always have that "end of the world" theme, especially on Final Run. That thought probably came to me from Halo3's Halo level though. Dang you Bungie with your incredible ability to make snowy levels rock.
I hate snowy levels. Their the most annoying ones. On all the halos.
Oh. When I saw two map names, I immediately thought, what two levels are similar? T&R and Keyes. Oops. :P
That would be a cool effect. We're used to the snow, but replacing it with sand would be nifty. I'd have to see it to know if I liked it or not. I kind of like the snow, but this is a mod. If I want to play the original, I will. :D
I already told you what I think of this idea, but I'll repost it here to get some more opinions.
First off, AotCR is my favorite level. I love it, especially the feel of it, the mood.
The snow is what sets the mood. I live in Colorado (US), and every once in a while we get exactly the kind of snowstorm that you find in AotCR, and let me tell you, it's perfect. That kind of light snow with a completely overcast sky muffles everything and gives a certain softness, peace, and tranquility to the whole world around you. This is perfect for AotCR, for a couple of reasons.
First, the control room should and does feel somewhat cut off from the rest of the ring. It is, by design, hard to reach and somewhat hidden (and yet the flood still manage to reach it, emphasizing the flood's ability to escape control and overwhelm restraint). This also works for the ending cinematic, featuring only the Chief and Cortana- they must be alone, isolated from the rest of the ring.
You might argue that desert offers the same feeling of isolation, but that only works with sand dunes. Warm rock canyons inspire a different sense of loneliness, of being lost by mistake in something you know is connected to the world. But the control room's isolation is deliberate. In an overcast foggy snowstorm, the rest of the world might as well not exist- there is no way to tell that it's even there, whereas in desert you know it still is.
Second, the tranquility is the perfect contrast to the epic battles fought throughout the canyons. Contrast is an essential element. In The Ark, the world feels gritty and harsh, like the combat, constantly driving you from encounter to encounter, ultimately dulling the experience. In Assault on the Control Room, the player is lulled into a sense of peace between each encounter, making the ensuing battle that much more jarring. From a visual standpoint as well, in a desert setting the enemies fit in, with their strong edges and harsh motion, while in a snowstorm, they disappear in the distance and yet stand out strongly in front of a nearly white background when they come near. This goes hand-in-hand with the sense of security, that when they are far away, hidden in the mist, the player feels separated from them, like they are in a different world, but without that the enemies are merely far, but you know they can see you as well as you can see them.
Third, it's simply pretty. Desert can be beautiful in its own way, but not in the way you're looking for. Desert is harsh and hot, while snowstorms are cool and soft, almost comforting. A snowstorm is beautifully tranquil, and the desert is beautifully strong.
Bungie did not arbitrarily decide "oh gee, let's do a snow level next". They thought long and hard about this, one of the most pivotal points in the storyline, to decide what environment best complemented it. I'll give you the benefit of the doubt and ask you (Masterz) to explain now what long thought process led you to decide that desert was more fitting for this level than snow.
e: As for the "this is a mod" argument, well, just what are you trying to do here?
Are you trying to take the original Halo and make it prettier?
Are you trying to make it more fun?
Trying to change the storyline?
To do the same thing but in a different way?
I always thought the point of SPV2 was to finish out Halo's campaign, to add to it what it was lacking because Bungie didn't have the time to do it. I've beta'd one of SPV2's levels, and I must say, you've got this odd conflict in the campaign- some of the new areas, weapons, and objectives are truly inspired. They start with what was already in Halo and they expand on it marvelously. Then you have some areas and weapons and objectives that simply feel tacked on, or you take old classics and change them just for the sake of changing them. It's this expansion vs replacement vs arbitrary addition issue. What I really want to see from SPV2 is as much expansion on Bungie's already brilliant work as possible, and it just pains me to see you replace what I knew and loved or to add something on that doesn't fit in with what's already there.
Know your audience, Masterz- the vast majority of people who still play CE do it for the love of Halo, and you're going to face a lot of criticism from those that loved something in the original and found it too different in your modification.
/me crosses his fingers for an expansion rather than a replacement.
the whole point of it being a snow level is to show ability to climate control on extreme factors. if you go changing it to something other than snow, it's going to be ridiculous. it's supposed to stand in stark contrast, and the SNOW is what does it.
No, I know that b30 was TSC, I have done quite a bit od Halo modding myself. I meant that TSC is full of sand, so I don't consider it a desert, and so, it would be cool to see b40 and c40 as desert maps.
I guess that c10 could be considered a desert level, though it's nowhere near something like The Ark in Halo 3, and you don't really spend much time outside.
I never thought about the tranquility of the snow as part of the theme, and it does make alot of sense. Regardless, we already have 2 snow levels, and I'm not reverting AOTC to snow like it use to be. Part about what SPV2 is all about is changing things up and re-shuffling the deck, all of the maps (Maw excluded for now) have had some sort of atmosphere or environment change. For me, in the case this is a mod, it's more important to be different than better in some cases, this being one of them.
I was thinking about a desert theme, because when Lag was designing one of the new bsps I began to think about how there is snow that drifts inside or over things, and how some parts of the stock bsps looked a little off with our Summertime "Windows XP" theme. The summertime theme, while not as blissfull as the snow, will eventually bring about a similiar mood. You've convinced me however, desert is the wrong way to go.
If anyone has suggestions as to what they think would be a good suitable theme for b40/c40, feel free to share, just know that we won't be able to edit the bsp in any way.
Ok, if not desert, then what about making it all rocky like a mountain, or like a hole dug into one (which, for all we know, it could be)?
how about day time, in the spring, with clouds and a rain shower going on, with no fog, but make sure the rain looks good and realistic
I would love to see a Desert/Badlands map to be honest.
I think a water themed level would be cool to be honest. It would have a lot of rain and waterfalls flowing. I'm not sure how that could be worked in though.
Egyptian themed tbh. I will not have lived till I see leet Egyptian themed level kthnxbai.
Let's give everyone what they want:
For Desert
-snow becomes rain
For Snow
Snow isn't completely turned into sand :(
So let's have a marshy wetland....naa nvm. C10 was sort of like that, just in a jungle.
my god I think I just creamed my pants...can't wait for this my friend, but are we still looking at an '08 release (please say yes)
also, lawled at the bugs, *dramatic voice* new features include: dual wielding hunters! invisible plasma rifles, and iffy BSPs....
lawls, glad to see updates and THANK YOU FOR NOT POSTING THIS ON HALOMAPS...I'm sorrybut if you HAD it would have been raped by CMT fanboys
Masterz said on Halomaps (I do visit there once every 1-2 weeks, to see if there's anything interesting) that they're aiming for a February/March release, and, in my opinion, for good reasons.
Exactly, and if that's not a good reason, then I don't know what is.
sahweet.