where's the vid mass made? I only saw a post.
also, GJ Terror :)
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where's the vid mass made? I only saw a post.
also, GJ Terror :)
Heh, looks ***surprisingly*** good! Now just don't revert back. :/
Mine didnt turn out as nice as I had hoped, guess I need a few more rounds on that tutorial, but then Its still a big improvement over how I was making cliffs before so, yey.
http://i93.photobucket.com/albums/l4...tic/cliffs.jpg
that smoothing is ugly..resmooth it..just dont give it smoothing of one group..give it multiple areas to define some details like when it changes to a different level..completely like going to the ground or when it like almost changes a 60 degree angle
Show us a picture without smoothing, selentic.
^
I really dont like how it turned out, I think Im just gonna have to start over, its completely hideous without smoothing.
http://i93.photobucket.com/albums/l4...c/cliffs-1.jpg
If you haven't found it by now...
CLCIK HURR
Add some variation, your cliff has the same basic shape and height all the way around. Also, add a cracked/ridgy look in some areas, like Terror has. Thirdly, try to stay away from long sections. Keep every cliff section about the same length. Finally, keep things smooth but shape-defining and cliff-like at the same time
Well I read this whole thread and seen all the helpful hints that tweek made, and I tried to put a few of them to use. I need to practice but heres what I came up with in about 10-15 minutes. Comment on it so I can improve please :p
http://img455.imageshack.us/img455/7...oothingnd6.jpg
http://img467.imageshack.us/img467/3...oothingtx9.jpg
EDIT:
Decided to extend it a bit more to practice.
http://img454.imageshack.us/img454/326/extendedcj9.jpg
amazing what some simple reading/listening can do
Still making your tut?
People who already used that tut. Try using it to model different types of cliiffs. Not just the ones in the tutorial. Like this one. I made this a while back.
http://img481.imageshack.us/img481/7998/allyi2.png
beutiful +rep
Hm, wireframe of current:
http://img112.imageshack.us/img112/9093/wowjk1.jpg
Nice its getting there I'm also working on something but I do not want to post until I have a decent amount done so yea. :P
thats looking pretty good T1xAnton. I'm interested in seeing where thats going.
Wow, that video helped me a lot. Thanks!
I took your advice, and I suppose its a good improvement over that one from yesterday. I guess it still needs a lot of work, but school is bitchy as fuck, so yeh, gotta please some demmanding parents >_>.Quote:
Add some variation, your cliff has the same basic shape and height all the way around. Also, add a cracked/ridgy look in some areas, like Terror has. Thirdly, try to stay away from long sections. Keep every cliff section about the same length. Finally, keep things smooth but shape-defining and cliff-like at the same time
http://i93.photobucket.com/albums/l4...c/cliffs-2.jpg
Selentic, my question to you is: Are you imagining your work flow, and what you are going to model? Also, do you know your tools to the point that you don't have to think about what tool to use for what? All I can say is learn max as much as you can, and try to think about what you are going to model before you model it. If you are doing that, keep practicing! It is an improvement though.
Its an improvement, and I still have a long ways to go before being godly, It would be helpful if I lived around where there were more cliffs, but unfortunately I dont there are only hills and other stuff :(
So yeh when I get a chance Im gonna go check around at the cliffs in other games like UT2004 and see how they did it.
Either way, I still have to start working harder on my schoolwork so I might have a long stretch of improvement ahead.
Also, luv how yours turned out, just so i get an idea, how long did you spend on the last one?
About 20-30 minutes: I woke up at 1 Pm. Haha I stayed up the night before with some halo 3. And worked on it from 1:10ish to 1:30-40ish. I went and did my before work cleaning etc...shower etc. Came back and posted it. Then Yeah, pretty much that.
Edit, what is your aim or msn?
Here you go guys but here is a start to somthing for my map. Not much I've been sick the past few days vommiting and diaria. So yea here you go Clay and Non-Clay Renders
http://i125.photobucket.com/albums/p...006/Ambush.jpg
http://i125.photobucket.com/albums/p...06/Ambush2.jpg
Not bad, not bad. Keep up the good work.
The building is kinda bland, but the cliffs look good.
@T1X Anton my MSN is selentic@gmail.com
Yea the building I havnt been working as much on as the cliff's. It's less important to me atm. Well I am calling someone so I will talk to you guys later when I have more complete and I dont feel like SHIT!
Thanks for the Tut guys! I started a Bsp so far:
http://i238.photobucket.com/albums/f...frozenfall.jpg
Sorry for the double post, but guys and girls can you give me some suggestions or ideas on what I can do to make my buildings or whatever you want to call it better. Ive searched alot to get ideas but they arent just sticking. Btw Its more human but its also running twards a forerunner way. Thanks alot guys this will help alot. Peace
oh, thanks heh:)
Smash that was a great idea and massacre I will do that.
Sorry for double post once agian but do any of you all have like ideas on how I can variate my cliffs so they dont look the same. Peace
just get a picture of some cliffs and use it as a reference, think of real life cliffs.
{offtopic}
SnaFuBAR i think im getting the hang of texturing this, do you know of a good tutorial on how to make the edges look warn though?
{ontopic}
Tried the [Edit] Button....?
sign up at that site i linked and find the tutorial "metal edges".
I like how this one turned out so, whatever Ill post a pic.
Cant exactly see everything in here, but Ill go with it and work on it a bit more.
http://i93.photobucket.com/albums/l4...ntic/cliff.jpg
I like how mine turned out.
Render:
Viewport:
http://i6.photobucket.com/albums/y21...r/cliff_02.png
I just need to add some smoothing groups to it and it should look fairly nice.
When I get some time I'm gonna draw a top-down view of a plan and try to map it out, hopefully it'll look ok.
By the way, I created some quick geometry for the ground by cutting them in Vertex mode, is this the correct method for creating geometry for the ground?
Here's a pic.
http://img267.imageshack.us/img267/1...ff03mq7.th.jpg
needs moar random and less rectangles.
I know what I like and I'd like some more detail.
He asked, I said, fuck off and mind your own business.
Hey guys, i was wondering if anyone has some tips for making cliffs at larger scale. I'm working on a map that is going to have lots of cliffs in it and they need to be fairly tall. The map is rather large so I'm trying to keep the cliffs as low poly as possible but still looking good. any help is much appreciated.
Taller cliffs tend to be flatter and straighter, but there's many different kinds of cliffs. Do some Google image searching.
Thanks for the advice Conscars i will do that. I'll show some pics of what i come up with if i can get anything good.