Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Spartan094
People already knew about it, and the codes. It doesn't matter if they expect it, it's been up, and generally part of the public got the codes to play Reach early and the public already knew about that too.
Quote:
Originally Posted by
sevlag
when is gennny defense? this friday?
Sev was just asking when NT1 was coming out for the PUBLIC BETA, which he just so happens to have, so he can know when HE'LL get to play it. What the fuck. This isn't about people who are internally testing at MS or who are F&F. We're talking about the public beta which concerns the greatest amount of the Reach playtesting population right now.
Now no more bickering about playlist dates.
Re: The Upcoming: Halo Reach
i really want to play NT1, getting tired of invasion and grabmybag
Re: The Upcoming: Halo Reach
A new gametype goes live alongside some fancy new updates.
Embrace change! We've just made some adjustments to the Halo: Reach Beta and introduced a new flavor of Slayer inside the Grab Bag playlist. Along with a host of under-the-hood technical type stuff that you don't need to be too concerned about, here's the list of alterations you'll definitely wanna know about:
Grab Bag’s “SvE Slayer” pits Spartans vs. Elites
Spartan DMR Loadout removed from Invasion Phase 1
CTF Flag return proximity slightly increased
Headhunter skull pickup radius increased
Same team Stockpile flag removal and re-scoring resolved
It's all live right now. Fire up the Beta and check it out!
Source
Re: The Upcoming: Halo Reach
Oh, shit. That's awesome. Like a beta-inside-a-beta. And dammit, I have so much editing work to do that I don't think I'll have time to play tonight. D:
Re: The Upcoming: Halo Reach
Good, I need something to take my mind off of AP exams
Re: The Upcoming: Halo Reach
Awesome. That DMR loadout was fucking unfair.
Re: The Upcoming: Halo Reach
And now the spartans are really screwed in phase 1. Haha. Now they really have to split up and guard the stairways, which will definitely improve gameplay. And for the elites, it will now be less about "run for your life" and more about "which stairway will work best?"
Re: The Upcoming: Halo Reach
Yay! Invasion isn't as broken anymore!
Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
ExAm
Are you serious? On sword base, half the time you can't even see your team. On powerhouse, there are walls everyfuckingwhere, and on the Invasion map, it's too fucking huge to do anything of the sort. You really must be trolling, I can't think of any other reason for this.
Sounds like a personal problem to me. I only mentioned battle buddies anyways, and that's the only individual worth communicating to. In my experience, if every couple plays intelligently, the team will pull through. If you try to overcoordinate everybody, it's going to fail because the coordinator will inevitably overlook something.
Also, I'm going to have to check out these new changes. The SvE slayer sounds awesome.
Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
=sw=warlord
A new gametype goes live alongside some fancy new updates.
Embrace change! We've just made some adjustments to the Halo: Reach Beta and introduced a new flavor of Slayer inside the Grab Bag playlist. Along with a host of under-the-hood technical type stuff that you don't need to be too concerned about, here's the list of alterations you'll definitely wanna know about
:
Grab Bag’s “SvE Slayer” pits Spartans vs. Elites
Spartan DMR Loadout removed from Invasion Phase 1
CTF Flag return proximity slightly increased
Headhunter skull pickup radius increased
Same team Stockpile flag removal and re-scoring resolved
It's all live right now. Fire up the Beta and check it out!
Source
sweet, no more DMR "death from above"
wanna try the SvE gametype in grabmybag