So I tried making a simple logo for my site, crit please. (can't choose between the three/other ideas welcome)
E: Spoiler'd older designs, replaced with more logical one. (still want crit(
http://img368.imageshack.us/img368/7...phyalt4tb3.jpg
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So I tried making a simple logo for my site, crit please. (can't choose between the three/other ideas welcome)
E: Spoiler'd older designs, replaced with more logical one. (still want crit(
http://img368.imageshack.us/img368/7...phyalt4tb3.jpg
@ that art thing
Looks like that map from ejburke...with more penis.
@reaper
I like the black one in the spoiler tags. But I think it's kinda complex for a logo don't you think?
This is the logo for my site: (Vivid Abstractions)
http://www.vivid-abstractions.com/OldVA/VA3_res.png
@ reaper
The simplicity of your logo coupled with
http://tbn0.google.com/images?q=tbn:...cience.svg.png
makes me just think of Portal. I read "Photography" and it still makes me think of Portal.
I get that it's supposed to be a aperture of a camera but... i'd try to stay away from things that people have strong relations to. I'd see your logo and forget about what you're about and just start talking about Portal.
Likewise.. Photoshop's new logo...
http://tbn0.google.com/images?q=tbn:...hop_detail.gif
made me think of the horror that is realplayer
http://www.isaacazose.com/logo_realplayer.jpg
Sure it's a bit of a stretch when you put them side by side but it has that relation. When designing a logo you want something that when seen makes you think of what it's representing. Realplayer obviously did a good job with their logo back in the day to make me think of them when I see the photoshop one, likewise with aperture science's logo.
Then again your target audience probably is people who haven't even played Portal.. .but... just some things to think about.
Hmm, well, the Aperture Science logo was taken from just that, an aperture. Aperture = related to camera. But I see what you mean.
Yea, I was wondering what that was supposed to be as well. Selentic summed it up pretty well though.
also don't try to add strong shadows if you don't have the first clue how to plot from a light source.