Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
killer9856
All good theories... but only 1 knows the truth.
Anyways, I started practicing more on painting textures since I'm terrible at it. I think Ive made some progress. I dont care about the design, I would like to know about the painting.
http://i148.photobucket.com/albums/s...ght2church.jpg
Can some people tell me what's good and bad in here, and what could be done more to make it better?
Its easier to tell you whats good and bad if we know what it is meant to be.
Re: The Studio Quick-Crit Thread
Sorry about that. Its a forerunner wall texture.
*Thanks to Veex for showing me how to make better metals. Please don't revolt against me :(
Re: The Studio Quick-Crit Thread
It looks like a solid foundation, but you'd definitely want to add more detail to the main blocks, get something under them (like circuitry that may or may not glow etc).
You actually gave me the missing piece in my textures: contrast.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Fear1337
I dont know if this was already brought up.. but...
If the gun is firing, why ain't his finger on the trigger?
he is practicing his ww2 mind powers
Re: The Studio Quick-Crit Thread
I dont like it. Sorry. I dont hate much.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
sKc_Chains
Oh I thought he was making that face because of the obvious way he is using his nut sack to mount the stabilize the gun.
I seriously loled.
Re: The Studio Quick-Crit Thread
a Small render of Halo 3 Weapons. The render has also shown me quite a few errors in my models I never noticed before :) So you don't need to tell me about them.

Re: The Studio Quick-Crit Thread
I have NEVER seen errors that werent shown to me so I HAVE to say what I saw.
The thingy on the butt of the BR. Amirite?
Re: The Studio Quick-Crit Thread
Yar, Looks like a non-planar on the BR.
Re: The Studio Quick-Crit Thread
I see a few on the butt of the carbine, and one near that area that looks like a triangle is overlapping another. Take a look at that in turn mode in polygon selection mode and turn some triangles so that they are not overlapping.