Well now that things have settled down*hopefully*, what do you guys think how well I did for a beginner.
http://i279.photobucket.com/albums/k...ls/barrels.jpg
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Well now that things have settled down*hopefully*, what do you guys think how well I did for a beginner.
http://i279.photobucket.com/albums/k...ls/barrels.jpg
What exactly are we critiquing? The scene or your barrel models/textures?
Whatever you want to critique. If possible, what suggestions do you have?
It looks like you just reused the same texture for each individual part of the barrel. Don't. Map and texture the whole thing, don't reuse one texture so it's clearly repeating and stretched/compressed in some places. Remove a lot of the damage from the less protruding areas and put it on the rim and bands instead. For the model, it's just a bunch of cylinders, it looks more like a wooden barrel of cartoonish proportions than a metal one. Replace the thick bands with pinched ribs, and make a proper rim on it. Look at barrels in games like HL2 if you need ideas.
The barrels need more detail, like the holes on the tops that you usually see there, the ribs look a bit fat on the vertical dimension as well. Maybe add some rust streaks coming from the top of the texture to go along with the aged/beat up look of the paint as well. I would spend more time working on the model than the scene. Since this is an outside scene, apparently sunlit, work with a different light than an omni, since the shadow is stretched. Sunlight makes shadows that don't widen out from the object that's casting them.
If you're going to render it as a scene, also work more with your material editor and use stronger bumps, possibly.
I'll keep on working on it then. The barrels are pretty difficult to work on them. I can' get bump for those textures the barrels have because I don't have photoshop. What type of light will be suitable for a scene like this?
Decided to practice speed modeling, and did the future computer one. Should I try and texture it? I'm doing it for practice really:D
http://i148.photobucket.com/albums/s...R/progress.jpg
http://i148.photobucket.com/albums/s...rogress_02.jpg
A, that seat doesn't look very practical, and B, the screens and the trackpad thing you've got there are too close to the seat. Way too close.
I don't see the practicality of a curved screen. While cool, it would be useless/irritating for digital art in general - graphic design, photo editing, 3d modeling etc due to bizarre perspective.
Why is the chair so narrow?