I think that needs to go on their change list then. Armor lock splatter, ultimate humiliation kill.
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FIREFIGHT SETTINGS
WAVE PROPERTIES
ROUND 1 WAVE PROPERTIES
SKULLS (ON or OFF)
RED
BLUE
YELLOW
MYTHIC
CATCH
TOUGH LUCK
FAMINE
CLOUD
TILT
BLACK EYE
GRUNT BIRTHDAY PARTY
COWBELL
IWHBYD
INITIAL WAVE
USES DROPSHIP
ENABLED
DISABLED
SQUAD SELECTION ORDER
ORDERED
RANDOM
SQUAD 1
GRUNTS
ELITES
ELITE PATROL
ELITE INFANTRY
ELITE TACTICAL
ELITE AIRBORNE
ELITE SPEC OPS
ELITE GENERALS
ELITE STRIKE TEAM
BRUTES
BRUTE PATROL
BRUTE INFANTRY
BRUTE TACTICAL
BRUTE CHIEFTAINS
BRUTE KILL TEAM
HUNTERS
HUNTER PATROL
HUNTER INFANTRY
HUNTER TACTICAL
HUNTER STRIKE TEAM
HUNTER KILL TEAM
SKIRMISHERS
SKIRMISHER PATROL
SKIRMISHER INFANTRY
JACKALS
JACKAL PATROL
JACKAL SNIPERS
HERETICS
HERETIC SNIPERS
HERETIC HEAVY
SQUAD 2
(SAME AS SQUAD 1 ABOVE)
SQUAD 3
(SAME AS SQUAD 1 ABOVE)
MAIN WAVES
USES DROPSHIP
ENABLED
DISABLED
SQUAD SELECTION ORDER
ORDERED
RANDOM
SQUAD 1
(SAME AS SQUAD 1 ABOVE)
SQUAD 2
(SAME AS SQUAD 1 ABOVE)
SQUAD 3
(SAME AS SQUAD 1 ABOVE)
SQUAD 4
(SAME AS SQUAD 1 ABOVE)
SQUAD 5
(SAME AS SQUAD 1 ABOVE)
BOSS WAVE
USES DROPSHIP
ENABLED
DISABLED
SQUAD SELECTION ORDER
RANDOM
ORDERED
SQUAD 1
(SAME AS SQUAD 1 ABOVE)
SQUAD 2
(SAME AS SQUAD 1 ABOVE)
SQUAD 3
(SAME AS SQUAD 1 ABOVE)
ROUND 2 WAVE PROPERTIES
(SAME AS ROUND 1 ABOVE)
ROUND 3 WAVE PROPERTIES
(SAME AS ROUND 1 ABOVE)
BONUS WAVE PROPERTIES
BONUS WAVE DURATION
15 SECONDS
30 SECONDS
45 SECONDS
60 SECONDS
90 SECONDS
2 MINUTES
USES DROPSHIP
ENABLED
DISABLED
SKULLS
(SAME AS ROUND 1 WAVE PROPERTIES ABOVE)
SQUAD SELECTION ORDER
ORDERED
RANDOM
SQUAD 1
(SAME AS SQUAD 1 ABOVE)
SQUAD 2
(SAME AS SQUAD 1 ABOVE)
SQUAD 3
(SAME AS SQUAD 1 ABOVE)
WAVE LIMIT
ONE WAVE
ONE ROUND
TWO ROUNDS
ONE SET
TWO SETS
THREE SETS
FOUR SETS
FIVE SETS
TEN SETS
NO LIMIT
TIME LIMIT
1 MINUTE
2 MINUTES
3 MINUTES
4 MINUTES
5 MINUTES
6 MINUTES
7 MINUTES
8 MINUTES
9 MINUTES
10 MINUTES
12 MINUTES
15 MINUTES
20 MINUTES
30 MINUTES
45 MINUTES
60 MINUTES
NO LIMIT
GENERATOR PROPERTIES
GENERATOR COUNT
DISABLED
1
2
3
SPAWN ORDER
SEQUENCE
RANDOM
LOSS CONDITION
LOSE ONE
LOSE ALL
SCENARIO SETTINGS
HAZARDS
ENABLED
DISABLED
WEAPON DROPS
ENABLED
DISABLED
AMMO CRATES
ENABLED DISABLED
CUSTOM SKULL SETTINGS
RED SKULL SETTINGS
SPARTAN TRAITS
SHIELDS AND HEALTH
DAMAGE RESISTANCE
UNCHANGED
10%
50%
90%
100% (NORMAL)
110%
150%
200%
300%
500%
1000%
2000%
INVULNERABLE
SHIELD MULTIPLIER
UNCHANGED
NO SHIELDS
NORMAL SHIELDS
2X OVERSHIELDS
3X OVERSHIELDS
4X OVERSHIELDS
SHIELD RECHARGE RATE
UNCHANGED
-25% (DECAY)
-10% (DECAY)
-5% (DECAY)
0% (NO RECHARGE)
10% (SLOWER)
25% (SLOWER)
50% (SLOWER)
75% (SLOWER)
90% (SLOWER)
100% (NORMAL)
110% (FASTER)
200% (FASTER)
HEALTH RECHARGE RATE
UNCHANGED
-25% (DECAY)
-10% (DECAY)
-5% (DECAY)
0% (NO RECHARGE)
50% (SLOWER)
90% (SLOWER)
100% (NORMAL)
110% (FASTER)
200% (FASTER)
SHIELD VAMPIRISM
UNCHANGED
DISABLED
10% LEECH
25% LEECH
50% LEECH
100%% LEECH
IMMUNE TO HEADSHOTS
UNCHANGED
ENABLED
DISABLED
IMMUNE TO ASSASSINATIONS
UNCHANGED
ENABLED
DISABLED
WEAPONS AND DAMAGE
DAMAGE MODIFIER
UNCHANGED
0%
25%
50%
75%
90%
100%
110%
125%
150%
200%
300%
INSTANT KILL
MELEE MODIFIER
UNCHANGED
0%
25%
50%
75%
90%
100%
110%
125%
150%
200%
300%
INSTANT KILL
GRENADE REGENERATION
UNCHANGED
DISABLED
ENABLED
INFINITE AMMO
UNCHANGED
DISABLED
ENABLED
BOTTOMLESS CLIP
WEAPON PICKUP
UNCHANGED
DISABLED
ENABLED
EQUIPMENT USAGE
UNCHANGED
DISABLED
ENABLED
EQUIPMENT DROP
UNCHANGED
DISABLED
ENABLED
MOVEMENT
PLAYER SPEED
UNCHANGED
0%
25%
50%
75%
90%
100%
110%
120%
130%
140%
150%
160%
170%
180%
190%
200%
300%
JUMP HEIGHT
UNCHANGED
0%
25%
50%
75%
90%
100%
110%
125%
150%
200%
300%
PLAYER GRAVITY
UNCHANGED
50%
75%
100%
150%
200%
VEHICLE USE
UNCHANGED
NONE
PASSENGER ONLY
DRIVER ONLY
GUNNER ONLY
NO PASSENGER
NO DRIVER
NO GUNNER
FULL USE
SENSORS
MOTION TRACKER MODE
UNCHANGED
OFF
ALLIES ONLY
NORMAL MODE
ENHANCED MODE
MOTION TRACKER RANGE
UNCHANGED
10 METERS
25 METERS
75 METERS
150 METERS
APPEARANCE
ACTIVE CAMO
UNCHANGED
OFF
POOR CAMO
GOOD CAMO
WAYPOINT
UNCHANGED
NO WAYPOINT
VISIBLE TO ALLIES
VISIBLE TO EVERYONE
VISIBLE NAME
UNCHANGED
NO WAYPOINT
VISIBLE TO ALLIES
VISIBLE TO EVERYONE
FORCED COLOR
UNCHANGED
OFF
RED
BLUE
GREEN
ORANGE
PURPLE
GOLD
BROWN
PINK
WHITE
BLACK
ZOMBIE
WAVE TRAITS
DAMAGE MODIFIER
UNCHANGED
0%
25%
50%
75%
90%
100%
110%
125%
150%
200%
300%
INSTANT KILL
DAMAGE RESISTANCE
UNCHANGED
10%
50%
90%
100% (NORMAL)
110%
150%
200%
300%
500%
1000%
2000%
INVULNERABLE
SHOOTINESS
UNCHANGED
NORMAL
MARKSMAN
TRIGGER HAPPY
GRENADES
UNCHANGED
NORMAL
NONE
CATCH
VISION
UNCHANGED
NORMAL
NEAR SIGHTED
EAGLE EYE
HEARING
UNCHANGED
NORMAL
DEAF
SHARP
LUCK
UNCHANGED
NORMAL
UNLUCKY
LUCKY
LEPRECHAUN
EQUIPMENT DROP
UNCHANGED
ENABLED
DISABLED
IMMUNE TO HEADSHOTS
UNCHANGED
ENABLED
DISABLED
IMMUNE TO ASSASSINATIONS
UNCHANGED
ENABLED
DISABLED
BLUE SKULL SETTINGS
(SAME AS RED SKULL SETTINGS ABOVE)
YELLOW SKULL SETTINGS
(SAME AS RED SKULL SETTINGS ABOVE)
SPARTAN SETTINGS
RESPAWN TIME
10 SECONDS
15 SECONDS
20 SECONDS
25 SECONDS
30 SECONDS
45 SECONDS
60 SECONDS
90 SECONDS
2 MINUTES
3 MINUTES
ON WAVE
STARTING LIVES
UNLIMITED
NONE
1
2
3
4
5
6
7
8
9
10
15
20
25
50
MAXIMUM EXTRA LIVES
(SAME AS STARTING LIVES)
BASE TRAITS
(SAME AS SPARTAN TRAITS FOUND UNDER SKULL SETTINGS ABOVE)
LOADOUTS
LOADOUT 1
NAME
AIR ASSAULT
MARKSMAN
RECON MARKSMAN
EXPERT MARKSMAN
OPERATOR
GRENADIER
MEDIC
CORPSMAN
STALKER
DEMOLITIONS
INFILTRATOR
SECURITY
SPRINT
ARMOR LOCK
ACTIVE CAMO
[REDACTED]
DROP SHIELD
JET PACK
NOBLE 1
NOBLE 2
NOBLE 3
NOBLE 4
NOBLE 5
NOBLE 6
CARTER
KAT
JORGE
EMILE
JUN
[REDACTED]
[REDACTED]
[REDACTED]
[REDACTED]
JUGGERNAUT
BERSERKER
MAVERICK
ZOMBIE
DEMON
ANGEL
REDSHIRT
LING LING
POOKIE
FNG
NOOB
CAMPER
SPECTER
BUNKER
CLAYMORE
FIREBASE
INTEL
NINJA
POWER
COBRA
EAGLE
HOG
BEAR
WARRIOR
DECEIVER
[REDACTED]
PRIMARY WEAPON
ASSAULT RIFLE
DMR
CONCUSSION RIFLE
ENERGY SWORD
FLAK CANNON
FOCUS RIFLE
GRAVITY HAMMER
GRENADE LAUNCHER
MAGNUM
NEEDLER
NEEDLE RIFLE
PLASMA LAUNCHER
PLASMA PISTOL
PLASMA REPEATER
PLASMA RIFLE
ROCKET LAUNCHER
SHOTGUN
SNIPER RIFLE
SPARTAN LASER
SPIKER
[REDACTED]
UNCHANGED
SECONDARY WEAPON
(SAME AS PRIMARY WEAPON ABOVE)
ARMOR ABILITY
JETPACK
ARMOR LOCK
ACTIVE CAMO
DROP SHIELD
[REDACTED]
NONE
SPRINT
[REDACTED]
GRENADES
1X FRAG
2X FRAG
3X FRAG
4X FRAG
1X PLASMA
2X PLASMA
3X PLASMA
4X PLASMA
1X FRAG, 1X PLASMA
2X FRAG, 2X PLASMA
3X FRAG, 3X PLASMA
4X FRAG, 4X PLASMA
1X FRAG, 1X PLASMA
NO GRENADES
HIDE LOADOUT
NOT HIDDEN
HIDDEN
LOADOUT 2
(SAME AS LOADOUT 1 ABOVE)
LOADOUT 3
(SAME AS LOADOUT 1 ABOVE)
LOADOUT 4
(SAME AS LOADOUT 1 ABOVE)
LOADOUT 5
(SAME AS LOADOUT 1 ABOVE)
GENERAL SETTINGS
FRIENDLY FIRE
ENABLED
DISABLED
BETRAYAL BOOTING
ENABLED
DISABLED
holy crap customizations
btw: formatting got fux0rd so you might have to look again at b.net to make perfect sense of it here
http://www.bungie.net/News/content.a...ink=BWU_061810
No more Buggers in firefight, I don't know if I like that or not. Korn will be happy though, he always complained about them. :pQuote:
Originally Posted by Bungie Weekly Update 06.18.10
Black Eye was hell, me and my friend would always freak out everytime it came on and hide, picking off whoever we could and then going up to punch whatever grunts there were.
Really killed the gameplay.
Hated blackeye...
I could see Drones being off by default, but it's strange that they're removed entirely.
http://www.bungie.net/images/News/In...lTheLadies.jpg
Is it just me, or does the female's arms look really really thin?
Well they had to do something else to emphasize it was a female aside from giving it a giant ass.
The way the UI is set up, you don't select individual units, you select a squad composition from a list of presets. I guess they didn't want to bother with a squad composition that included Drones. I never felt they fit in a Covenant squad. They were always their own brand of nuisance that broke the concept of target prioritization and complimentary behaviors that a normal, on-foot Covenant squad presents.
Anyway, I'm happy with the no drones/no black eye thing. It's like Bungie crawled inside my head... or my ass. Maybe both. Hopefully the head before the ass. Better get on a course of antibiotics just in case.
Heretics, you say, Bungie?