Re: The Studio Quick-Crit Thread
Working on some terrain, can't really seem to grasp how to model it, which do you blokes think is the best?
The first one's basic shape was created with a spline then I just basically cut it into cubes and optimized where necessary to get more variation. To me it's a better way than the second one as that's just not varied enough, I don't know. I'm bad at terrain.
Any pointers from anyone here?




Re: The Studio Quick-Crit Thread
With that perspective it's hard to tell whether or not it's anything more than a flat plane. That, and any contours in the plane it looks like you've tried to add lack definition. Are you trying to model something like an uneven field...? Try looking at some of the terrain that bungie has modeled.
Re: The Studio Quick-Crit Thread
Well it's kind of hard to explain really, I've sort of tried to add some hills and whatnot. I've looked at the models that Bungie modeled but that sort of makes my head hurt too.
I suppose I just start out with a small plane / edge and continue on from there mapping out what sort of shape I want?
Oh well, back to the drawing board.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Wave of Lag
i had no idea what it was until now, oddly enough. You would think staring at guns for long enough it would have clicked in my head.
Ross, i gotta disagree with you, its not UNnecessarily complicated, its complicated with a very good reason--to look really friggin weird. Because i thought it was just a weird thing until two hours ago.
^This right hurr is my design philosophy.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Wave of Lag
had a bit of time today and yesterday, worked on this:
*Image*
Cross breed with Halo 3 Sniper and... errr... boredom?
Looks cool though, and different.
Re: The Studio Quick-Crit Thread
Re: The Studio Quick-Crit Thread
Interesting, add more too it.
Re: The Studio Quick-Crit Thread
Yus sur. I plan on finishing it tho. I'll give an update with renders of the interiors too once its more complete.
Re: The Studio Quick-Crit Thread
Nice. Now I see what you were doing while I was watching over Teamviewer =)
Re: The Studio Quick-Crit Thread
http://i58.photobucket.com/albums/g2...rbine_test.jpg
Why is it all pixely? Or spotty on the carbine, and how do you add a plane and lights. This is in Maxwell btw, and its my 1st.
And how do I add smoothing groups?