I want to play this when you guys beta next. Make sure you bug me on xfire SM. :downs:
Printable View
I want to play this when you guys beta next. Make sure you bug me on xfire SM. :downs:
Just had a fairly entertaining playtest, with myself, Con, ShadowSpartan, and CodeBrain. Sadly, Inferno and Pyong were busy with H2v stuff, Llama couldn't join because of tech issues, and others were just busy at the time. Either way, slayer proved a bit too chaotic with just 4 people, and ctf was definitely fun, if ridiculous.
New list of changes:
-Make wind and rain noises louder up top
-Fix the stupid flag animations- anyone have any idea about this one? (Flag remains visible when in a vehicle, and if you "shoot", you drop the flag)
-add some exterior spawns for ctf- too easy to camp the base spawns
-increase the respawn time on the splaser- way too powerful right now.
-portalsportalsportals
Spam me up on msn next time so I can bitch about lag :iamafag:
Shit, if I had been on XFire I might have beeped you to join...but Steam has largely replaced XFire. :saddowns:
All right, in the dumbest and most obnoxious issue ever, I can't do much further work on the map because red base refuses to allow itself to be portalled. Just to make sure, I deleted all portals, and started again from scratch. I exactportalled red base only, then added portals elsewhere until the map compiled. EXACT. SAME. PROBLEM. Red base passes tool with no errors at all, but ingame, the game doesn't stop rendering stuff outside red base like it should. Has anyone ever heard of this happening? If I can just get red base working, the rest of the map will come together nicely.
My guess is that there's some hidden geometry issue somewhere. I tried welding all vertices in the map together, to remove any floating faces, but it said there were none to weld. So.... it seems to me that I might be able to fix it by rebuilding red base, which I could theoretically do by mirroring blue, but that's a lot of work that I'd rather not put myself through, especially if it doesn't make any difference.
Ideas?
Exactportal each individual section of the base and test until the problem area is found.
That only works until I hit an area so large I can't really split it up, like the main are of red base. However, I'll do what I can. Thanks.
Edit: Oh hey, flag room portals right, main room doesn't. Frak. Time for some bizarre-looking portals.
DOUBLE POST FOR EPIC.
It is fixed.
I extracted red base and performed complex and grueling tests on it separate from the rest of the map. Eventually, by mirroring blue base and replacing almost all the forerunner geometry in red base, I managed to convince Halo that red base was awesome and should be portalable. Cool new word right there. Anyway, it works now, thank god. I can have the map fully portalled and basically ready to go by this weekend. After that, I merely need to fix up the thunder sound effects and playtest again to double check everything. Then maybe I can take a look at those custom lightmaps. I'm looking forward to having no ambient light messing up my base lighting. ^_^
I'm also giddy because Hobophobia, a film project from last semester, won 4 awards at the FDU student film festival earlier this evening, including best picture. And Humans Vs Zombies has been announced for next week on our campus. So that's three awesome things in less than 6 hours. Too much to handle. I'll consider it an early birthday present. :)
yayyyyyy
good job...if you need an extra hand for a playtest just send me a pm...if not... hope it turns out ok