Re: [Gallery] DEEhunter's Light arrays
could be even more compact. So much space wasted.
Re: [Gallery] DEEhunter's Light arrays
Quote:
Originally Posted by
kid908
could be even more compact. So much space wasted.
:maddowns:
Re: [Gallery] DEEhunter's Light arrays
Cant you put some of those floaters in the same place if they're the same? That ought to help organize it better.
Re: [Gallery] DEEhunter's Light arrays
Re: [Gallery] DEEhunter's Light arrays
Flatten it out and make it a bsp geometry.
Re: [Gallery] DEEhunter's Light arrays
That's cool/weird looking.
Re: [Gallery] DEEhunter's Light arrays
How do you make rocks like that, with hard edges?
Re: [Gallery] DEEhunter's Light arrays
Quote:
Originally Posted by
killer9856
How do you make rocks like that, with hard edges?
The same way you make non rock meshes. :|
I personally use chamfer though instead of connect. You have to clean up a lot of topology afterwards though.
Re: [Gallery] DEEhunter's Light arrays
mine never turn out that good :(
Re: [Gallery] DEEhunter's Light arrays
Quote:
Originally Posted by
killer9856
mine never turn out that good :(
It takes practice.
Zbrush and Mudbox are also pretty fun to mess around with. In Zbrush, you can use the pinch tool to create some hard edges. I think there is a pinch brush in Mudbox.