It seems like you're missing atmosphere... I wouldn't really know what to add, but it just looks too fake. :\
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It seems like you're missing atmosphere... I wouldn't really know what to add, but it just looks too fake. :\
^^This is the reason I posted this here. It feels really fake to me too, but I don't know what to mess with. I was hoping for some fresh eyes
Details I did noticed after I rendered it large that:
-there is a weird shadow over the 2nd story window's bars
-there is a weird "line" where light stops in the extruding street
-I completely forgot the light fixture for the light
-the texture for the building trim is actually pretty bad.
I'm going to try to work these out when I get time
K. Looking forward to seeing it in a completed stage.
Love the scene Kenney. + rep
-Whats with this emo girl avatar bandwagon thing.
The dumpster scene.
http://i293.photobucket.com/albums/m..._kenney001.png
What you should do is render out the scene as just lighting with no shadows. Then do a separate pass with the occlusion and then add them together in photoshop. Makes scenes look alot better however it weakens normal maps sometimes.
It looks great, in my opinion. I like the puddles w/reflections. The light fixture is a pretty minor fix along with the specular of the trash bags. It looks like you pulled together a nice set of diffuse and normal maps for the bricks.
It could use some work, but it looks great so far.
Edit: Some crappy forerunner trim I managed to make. I tried making my own diffuse this time. I'd have an epipen ready if you are allergic to fail.
http://img84.imageshack.us/img84/7379/trim04it3.jpg
http://fc54.deviantart.com/fs40/f/20..._kenney001.jpg
Take 2: Turned off Final Gather, and used Default render instead of Mental Ray. Tweaked a few more things.