Those would be my pistol animations. He and I discussed this, and he will be redoing thedrawready animation whenever he can be fucked to do so. Way to miss the point of the video.
Printable View
I crit what I see, I don't do tag work. I didn't miss the point of the video, I can fucking read.
Great news, I fixed my problems with the tagset and I decided we will hold a public (internal) beta tomorrow.
Sign up and I'll send you a build.
Time is still to be announced.
pics of build or stfu :embarrassed:
http://img201.imageshack.us/img201/7...8590360oo2.jpg
Overview
http://img185.imageshack.us/img185/8...9002704fp9.jpg
AA Turret effects. (Only in HangemHigh for testing purposes)
http://img367.imageshack.us/img367/2...9014539ir5.jpg
Grenade particle explosion. Better if seen in animation.
I'll make a vid of some new stuff if you guys want.
Not really liking the floor, looks really repetitive. Probably because it stands out so much with it's details compared to the pillars and elevated walkways. Also, I'll only test if you down-powered that cursed AA-Turret. I don't want to see you whoring it and killing us all like you did last time D:
Yeah, it's at about 1/4 damage now. Much less acceleration, too so you don't go flying 1/2 way across the map when i shoot people in vehicles.
Yeah floor is *bleh*
Although your rainbow ringed explosions are Fabulous
Lol, that appears for only about .01 second so its very unnoticeable. I just attempted to fraps the explosion real fast.
Oh and on the turret. Make the projectile emit more clouds of red smoke per second. So that the contrail has less gaps in it.