That's insanely awesome lighting silicon my man.
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That's insanely awesome lighting silicon my man.
It might not be the best map ever, but people in the playtests say that they enjoyed playing on it, so I'd call that a success.
Glad everybody is liking the lighting. Do remember that these are just renders- no clue what it will look like ingame once it's imported.
I like how you can't see the entire cave, just the ring around the platform. It makes it look even more epic because you don't know how deep it goes or where you are.
I'm finally able to pull off some of my original ideas for the lighting- I just couldn't figure out how to do it in Halo because the trial and error process is so slow. Here, I can throw something together, render it in 15 seconds, and then modify it as I see fit. It's wonderful.
Just stay aware of the limitations of Halo's lightmaps. There is a limit to the amount of bitmap data that can be stored in a bitmap tag so most of your lighting will look blurier than it does when rendered. You can do test lightmaps for a single area if you want to get a rough idea of how things will actually look (using Halo's UVs that is).
Looks fantastic!
I can't wait to play it. Any estimation on the DOR?
:woop:
When it's done. :downs: Hopefully not that long.
I'm getting really excited for this now, I have no doubt it will be hosted on one of my Clan servers. I'll help spread the word about the map.
From someone in the education of graphics design (Hai Stormy!):
I totally agree with the statement!Quote:
I'd say it is on par with, if not better than, official Bungie maps.
You're nearly there, keep it up!
*delays release by convincing silicon to redo parts of the base*
muhahahah take that
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