Re: Will we ever get good map making tools like halo custom editions?
Well with halo 4 being handled by gearbox, I assume it will have a nice editing kit
lul
Re: Will we ever get good map making tools like halo custom editions?
Quote:
Originally Posted by
p0lar_bear
Community-made tools rely on the community. Last I knew, Halo 2 Vista's community is pretty weak;
It's Stronger than you think, There have been alot of Halo 2 Modding/RealTimeHalo tools made, Some even released! But I don't think they ever came past here.
Quote:
Originally Posted by
p0lar_bear
Not to be mean, but if you'd REALLY like to see these tools released, research map cache file structure and tag file structure and get on it yourself. In addition for not wanting to work with a game they see as dead, making tools upon request for a "dead" game is something the community would want to do less.
Its been done by a few people already, most of them moved on to Halo 3 or back to Halo 2 Xbox. The only real people still working on any type of tools are me and grimdoomer.
My Meta Extractor from Memory Hacking (yes I said it to piss some of you off, because SOME of you dont see what good can be in it) Is 98% working. I also can extract and convert tags to be used in the "Locked" H2EK. Also many other people have fully "unlocked" the Guerilla but they are with kornman on this one.
Quote:
Originally Posted by kornman00
I don't plan on releasing another HEK mod.
But that doesn't mean I'm not thinking about tools for H2V......H2V has lower priority.
I don't hang around this site much but it seems the few people left really want a good tool, sooner or later me/grimdoomer may come out with one.
If you guys are still like you used to me, Ill wait for my banhammer unenthused.
Re: Will we ever get good map making tools like halo custom editions?
I hope some tools do come out sometime.
Re: Will we ever get good map making tools like halo custom editions?
You all act like tools are the problem. The game is to broken for me to even bother. Even if it had a HEK like CE's, I still don't know if I could mod it.
Re: Will we ever get good map making tools like halo custom editions?
What's the broken part of it? I don't think it is as bad as everyone portrays it to be.
Re: Will we ever get good map making tools like halo custom editions?
Quote:
Originally Posted by
Evil_Monkey
What's the broken part of it? I don't think it is as bad as everyone portrays it to be.
The broken part is that we can't create any type of custom content for our maps. Like scenery, vehicles, weapons, bipeds, etc.
Re: Will we ever get good map making tools like halo custom editions?
If tools were made/unlocked could that problem be resolved?
Wasn't CE like this in the beginning?
Re: Will we ever get good map making tools like halo custom editions?
Quote:
Originally Posted by
Evil_Monkey
If tools were made/unlocked could that problem be resolved?
Wasn't CE like this in the beginning?
If somebody had the time and dedication to create the tools, then yes it could probably be resolved.
CE wasn't like this in the beginning, the tools had the ability to create custom content when they were released.
Re: Will we ever get good map making tools like halo custom editions?
Quote:
Originally Posted by
Evil_Monkey
What's the broken part of it? I don't think it is as bad as everyone portrays it to be.
I'm talking about game stability, and the checksum of certain tags. Go reference a biped in the globals.globals tag that's from your own custom directory and watch what happens.
Also, the fact tool nulls over whatever tags of yours are wrong or missing makes it a bitch to debug, and the fact that almost every tag is referenced to the shared map files makes it much more tedious to mod. you want to change an explosion, you have to re-ref every tag your editing.
Re: Will we ever get good map making tools like halo custom editions?
I tried to make a bumped cube map shader for a map and it turns out the cube map shader template doesn't actually work. It actually said my shader was invalid then said that the MC visor shader was invalid and then skipped the validation check for MC visor and let it slide while invalidating my shader.
Also if you've ever seen a map compile in H2V you can see how fucked there tags are. There are tons of errors in the tag set.