Re: Unreal: Combat Evolved Map Pack
the reason the larger maps are getting cut is because, the meshes need to be split up so many times in order to play smoothly. I know Inferno had the BG bsp split into many section, and it was lagging the PS3, even once and a while on 1 vs 1. Though Chillout was fine.
Re: Unreal: Combat Evolved Map Pack
I have BG in 10 fucking parts.
Still lags.
Fuck it.
Re: Unreal: Combat Evolved Map Pack
Sigh... I've thought about BG a little more.
I need to put it in along with sidewinder regardless of how well it works. BG will attract way more downloads than the other maps and even if some people can't play BG they will download and try the other maps.
Also new progress report:
Currently contains:
DM-BoardingAction 99%
DM-Chillout 99%
DM-Damnation 99%
DM-Derelict 99%
DM-HangemHigh 99%
DM-Prisoner 99%
DM-Wizard 99%
DM-Ratrace 99%
DM-Longest 99%
CTF-BoardingAction 90%
CTF-Damnation 90%
CTF-HangemHigh 90%
CTF-Wizard 90%
CTF-Longest 99%
Re: Unreal: Combat Evolved Map Pack
Nice, I assume the 99% ones just need the sounds adjusted?
Re: Unreal: Combat Evolved Map Pack
Re: Unreal: Combat Evolved Map Pack
Quote:
Originally Posted by
Inferno
I've thought about BG a little more.
This makes me quite happy. I have a computer to play it. :D
Re: Unreal: Combat Evolved Map Pack
More updates.
Currently contains:
DM-Bloodgulch 95%
DM-Sidewinder -5%
DM-BoardingAction 99%
DM-Chillout 99%
DM-Damnation 99%
DM-Derelict 99%
DM-HangemHigh 99%
DM-Prisoner 99%
DM-Wizard 99%
DM-Ratrace 99%
DM-Longest 99%
CTF-Bloodgulch 95%
CTF-Sidewinder -10%
CTF-BoardingAction 99%
CTF-Damnation 90%
CTF-HangemHigh 99%
CTF-Wizard 99%
CTF-Longest 99%
I'm back in school so progress has slowed down a bit.
Re: Unreal: Combat Evolved Map Pack
CTF-Bloodgulch 95%
CTF-Sidewinder -10%
ye
Re: Unreal: Combat Evolved Map Pack
Well, now that I found a good video driver, I am interested in this project.
I am interested in what it can produce, especially with Halo's more arena style maps (one of Halo strengths).
Re: Unreal: Combat Evolved Map Pack