Wait... If I take models from UT3 and put them through tool does bungie own them...
H4X?
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Wait... If I take models from UT3 and put them through tool does bungie own them...
H4X?
You don't have much idea how legal systems work do you?
Can we please keep the shit to a low level i want to hear from p0lar what he has to say about my question to him.
If models compiled into tags are considered bungies content then how can companies sue you for models in .MAX format because by that logic models made by said companies would be owned by Autodesk.
I personaly think i've found a rather large loophole either that or something in the EULA has been misinterpretted and as such could cause quite a few issues with not just the kid on halomods but also many issues on this site in the past.
Not a clue. My understanding on legality is that everything you do is illegal but the cops only get on to you if they see you doing something.
The difference being that the EULA for programs like 3dsmax and Photoshop probably either don't claim ownership of assets produced, or expressly state that the data generated belongs to the user. Plus, their formats, like Photoshop PSD and Autodesk MAX, have been released to the public domain by them, whereas the structures of Bungie's tags and map cache files are 100% proprietary and the only reason some know their structure is because they reverse-engineered the engine and data (which the HEK EULA expressly states that we aren't supposed to do).
Not sure if you're just saying that for the sake of irony (lol), but the answer is both yes and no.
The generated tag belongs to Bungie/MS. The IP and the source model are still Epic's.
I think I see where P0lar's coming from here.
Incorporated can be taken to mean "added to" or "become a part of", so if a tag has been incorporated into the game, it has become a part of the game and thus now belongs to Bungie/Microsoft.
While all the assets which are not in tag form are not Bungie's, any data which has been put through Tool is now theirs.
However, the assets behind the tags are not. The issue arises when people take credit for making the model and texture assets for something, when they have not. Those belong exclusively to their creator, and stealing credit and telling people they made the model and bitmap assets is morally and legally wrong.
HOWEVER: If the changes you have made are all tag-based (Iflufawhatever's Plasma Pack, for instance), you have zero ground to stand on. None of the things you have created are yours, they belong to Microsoft and Bungie exclusively, even though you have done all the work, according to the EULA.
AS SUCH: We can protest and get mad at someone stealing MODELS AND TEXTURES for use ingame ONLY, since we made the assets behind the tags. We CANNOT protest someone using the data for the tag itself, as that belongs to Bungie.
The only reason they claim "ownership" is just to protect them legally if anyone comes along and decides to use Bungie's tag format in their own games.
Bungie does not actually take ownership of everything you make. If you reverse the tag and turn it back into a tiff, it's "yours" again.
So what I'm getting out of this is: Bungie owns the tags and everything in the engine, but all of the original assets are the creators.
Correct?
As I understand it, but some posts here are making me question that. Right now, I'm waiting on Dennis to help me find that post he made about the legalities and whatnot.
Legal bullcrap aside, I still stand firm on the belief that, yeah, it sucks when someone takes credit for your stuff, but it's just a goddamn 5+ year-old unsupported game with no possibility for commercial/official backing of mods. Anyone who flips out about rips and theft of tags in this game is taking it way too seriously.