i read the first 5 words then was like "yo then i joined and won the game the end"
i like this storyQuote:
Inferno was a girl.
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i read the first 5 words then was like "yo then i joined and won the game the end"
i like this storyQuote:
Inferno was a girl.
Some new things:
Russian SU-47 Experimental Fighter Jet:
Some work on the new section of Gridlock:
http://i435.photobucket.com/albums/q...arksnormal.jpg
http://i435.photobucket.com/albums/q...termarks-3.jpg
For reference, this is what the old version looked like, from the same camera:
http://i435.photobucket.com/albums/q...termarks-4.jpg
I like how everything is perfectly planar where they need to be
I'm not working at odd angles now (the original was turned ~55 degrees, making it hard to model straight), so things turn out much nicer.
E: Oh yes, more Gridlock:
http://i435.photobucket.com/albums/q...tenormal-1.jpg
http://i435.photobucket.com/albums/q...gateclay-1.jpg
I honestly don't think you even know how to make things planar when such an error arises. I say this because the older build of gridlock was visually saturated with them, and quick looks at your new work show the same results. Another thing, stop clay rendering, it's obvious that a main reason you do so is to cover up mistakes.
I'm posting regular renders alongside clay renders because regular renders don't capture all the detail that clay renders do.
For example, in the regular render directly above, the upper-right hand section of the render is a big blotch, and the clay render reveals that there is detail there.
Hides more than anything :allears:
omni + cast shadows.
stop the goddam clays
also the nose of your jet is really fucked up. wires please.
http://www.modacity.net/forums/showthread.php?t=9328
This is an extremely easy way to render and look good still ^
Follow it. It's easy, and will make your renders 10x better looking.
Also, Clay render's actully hide more detail errors then a regular scan line. Clay renders hides non planers, bumps, and other stuff.