-
Re: Breakable Surfaces?
just out of the blue, is making water similar to glass at all. I mean when you make the water, do u make a new plane and link it to your box? do u give it a special name as well (eg. + media). You dont have to elaborate, ayes or no will do... for now.:)
-
Re: Breakable Surfaces?
u dont have 2 link the plane i dont think... maybe thats y my sapien wouldn't load lol
-
Re: Breakable Surfaces?
Yes, you have to link it to the b_levelroot, or else the water will not export.
-
Re: Breakable Surfaces?
did you name the material that, and the diffuse map with the %- or only the material?
If you only did the material good, if you did both, bad and thats why my glass didnt work for the longest time..
-
Re: Breakable Surfaces?
well i made five seperate glass pieces (all different objects) named %glass01,%glass02,etc., the shaders are called glass01, glass02, glass03, glass04, glass05, the bitmap is the dcr_bridge and i named the materials either glass% or glass%- (depending on whether i wanted it breakable or not)
and the glass was floating in mid air
-
Re: Breakable Surfaces?
w8... do the shaders have to have the %-