Re: Halo 2 Water Shaders/water Revealed.....ALMOST
You've been on that haven't you? =S
Re: Halo 2 Water Shaders/water Revealed.....ALMOST
No, I've been playing Halo 3 because it is awesomes.
Nick
Re: Halo 2 Water Shaders/water Revealed.....ALMOST
... Im not paying you to play Halo 3, get back to work on Prometheus...
ps... Im not paying you at all
Re: Halo 2 Water Shaders/water Revealed.....ALMOST
Omg... On the first page... Someone said 'reflection'
EEEK
Halo, Halo 2, and in the beta, Halo 3 have NO REAL-TIME REFLECTIONS on their water. Wish they did, would love to see it, probably will happen in the final release of H3, but it has not yet happened in Halo 2 (or 3). Real-time refractions, due to their ease-of-use were introduced in Halo 2, and continued into Halo 3 (along with the addition of water physics) but thus far no Halo game has had reflecting water - only cube maps.
Tis unfortunate.
There are sooo many games that would have been better with RTR water... Not to mention any names *cough*GoW*cough*
Amazed about that last comment? It's true! The water in GoW is not RTR! Blew my mind when I found out.
And that, my friends, enemies, and acquaintances is my rant of the night!
May your plans for water be fulfilled!
Re: Halo 2 Water Shaders/water Revealed.....ALMOST
Reflection = cubemap.. >>;;
refraction = dx specific shader that makes objects look cool.
Also: RTR: Halo 1.
Re: Halo 2 Water Shaders/water Revealed.....ALMOST
Quote:
Originally Posted by
jahrain
Tag extractor? hmm...
Read up on how to make an HEK+ plugin. D:
Re: Halo 2 Water Shaders/water Revealed.....ALMOST
I added water to my map. It didn't appear, so I compiled it again. And while I was doing the lighting...
http://i10.tinypic.com/4t8x1cz.jpg
So I assume it creates one automatically. An HDR reflection of the environment around the water to add to the water as a cubemap to reflect the environment realistically without using dynamic mirroring, that is.
Re: Halo 2 Water Shaders/water Revealed.....ALMOST
Quote:
Originally Posted by
SuperSunny
I added water to my map. It didn't appear, so I compiled it again. And while I was doing the lighting...
http://i10.tinypic.com/4t8x1cz.jpg
So I assume it creates one automatically. An HDR reflection of the environment around the water to add to the water as a cubemap to reflect the environment realistically without using dynamic mirroring, that is.
I think it does that just for image based lighting when doing the photon mapping. If you can find the cubemap bitmap tags anywhere however, its possible you could try to use them.
Re: Halo 2 Water Shaders/water Revealed.....ALMOST
Quote:
Originally Posted by
jahrain
I think it does that just for image based lighting when doing the photon mapping. If you can find the cubemap bitmap tags anywhere however, its possible you could try to use them.
I haven't seen that appear once while doing my lighting, though.
Re: Halo 2 Water Shaders/water Revealed.....ALMOST
Quote:
Originally Posted by
SuperSunny
I added water to my map. It didn't appear, so I compiled it again. And while I was doing the lighting...
http://i10.tinypic.com/4t8x1cz.jpg
So I assume it creates one automatically. An HDR reflection of the environment around the water to add to the water as a cubemap to reflect the environment realistically without using dynamic mirroring, that is.
Hmm, I haven't seen that yet. I should mess around with it, maybe I will get that to show up.