Re: The Studio Quick-Crit Thread
Its a box. A human box. It holds stuff. I don't know what stuff, but it holds it.
There will be hundreds of these in different colors strewn about a decaying military storage facility map I'm working on (Condemned: inspired by, but not a full-blown remake of, Damnation). I'm going to make a wonky-looking clamp-forklift to move it, and to have a nameable piece of scenery, and thus a nameable location.
Its dimensions are 50-wide, 75-long, and 43.75-high (so you can still crouch-jump onto a two-high stack, which will be imperative to gameplay), 2064 verts, 410 faces.
http://i45.photobucket.com/albums/f8...323/Box000.png
http://i45.photobucket.com/albums/f8...323/Box001.png
http://i45.photobucket.com/albums/f8...323/Box002.png
http://i45.photobucket.com/albums/f8...323/Box003.png
Tell me what you think, and if it needs any improvements. I made it completely with spline modeling, so don't bitch at me about chamfer/bevel tools. Any additional insets will be done via bump mapping, as to keep it somewhat low-poly. If anyone wants to skin it, that would be great.
Re: The Studio Quick-Crit Thread
I'm curious as to what excuse you can come up with for the corners. They seem unnecessary and just reduce the volume with no apparent benefit.
Re: The Studio Quick-Crit Thread
I didn't like how triangles looked (they were way to similar to the Cobb boxes from H2SP/Elongation), and hexagons are cool. If you want to get all logical and theoretical, you need somewhere to put the contents labeling that won't be covered when the boxes are stacked, and the triangular area doesn't provide enough usable space for the labeling. Also, these boxes are more about durability and safety than volume-efficiency. I said they were for a military storage facility - if the contents are munitions, you can give up a bit more space for being clear that you should be careful when shipping/opening the crate. Thanks for making me justify that.
Re: The Studio Quick-Crit Thread
Re: The Studio Quick-Crit Thread
For the top of the box, you should continue some of corner's lines across the length and width of the box to form a lid.
Re: The Studio Quick-Crit Thread
Any methods of opening the box won't be modeled, since I'll be having over 100 of them placed around the map (the majority in inaccessible areas, so detail isn't that major), I'm just giving them enough model detail to be interesting. If you want to skin it, you could make it appear as if it had a lid...
Re: The Studio Quick-Crit Thread
I could totally imagine putting my junk in that box.
Re: The Studio Quick-Crit Thread
Just trying out some new texturing advice I got. I always mess up with brushes, so Maniac is going to send me some of his scratch and grunge brushes..
http://i164.photobucket.com/albums/u...aulerFinal.jpg
Model made by Aklass for H3MT. Texture may or may not be temporary as of yet.
Re: The Studio Quick-Crit Thread
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
ExAm
I could totally imagine putting my junk in that box.
Put your junk in my box plz...
Quote:
Originally Posted by
NuggetWarmer
Just trying out some new texturing advice I got. I always mess up with brushes, so Maniac is going to send me some of his scratch and grunge brushes..
http://i164.photobucket.com/albums/u...aulerFinal.jpg
Model made by Aklass for H3MT. Texture may or may not be temporary as of yet.
VERY nice