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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
there is a pretty massive invis wall by the sniper at the tower, that you hit while trying to snipe the flag.....
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
really? damit... I'll check this out..
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
StankBacon
there is a pretty massive invis wall by the sniper at the tower, that you hit while trying to snipe the flag.....
if only it could be infront of spawn bases
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
sevlag
if only it could be infront of spawn bases
lol, quotin dis.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
StankBacon
there is a pretty massive invis wall by the sniper at the tower, that you hit while trying to snipe the flag.....
I'm not sure if I'm looking at the right place but I didn't found any invisible wall..
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
There were 1 or 2 invis walls I ran into. And there is the one that can be used to shortcut. And there is this new one that bacon found.
I think we need to make a final change to the model.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Wow op op op ooop inferno, you know how it can become a nightmare to remodel and find even more invisible walls than before... I won't remodel anything unless it's not really necessary.. for now, I'd say the 1st shortcut (shown in xfire vid) can be fixed by pushing up the falling damage a little bit...
Now about the bacon invisible wall... I'd like someone to show it to me on a pic or something... I didn't found anything..
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
There is a command in Sapien to show the invisible walls.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
TheGhost
There is a command in Sapien to show the invisible walls.
That would be extremely helpful for me as well. What is it?
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
TheGhost
There is a command in Sapien to show the invisible walls.
wat
also while you're at making changes to the model, fix that one tunnel that is crooked as hell :X
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
yoyorast
Wow op op op ooop inferno, you know how it can become a nightmare to remodel and find even more invisible walls than before... I won't remodel anything unless it's not really necessary.. for now, I'd say the 1st shortcut (shown in xfire vid) can be fixed by pushing up the falling damage a little bit...
Now about the bacon invisible wall... I'd like someone to show it to me on a pic or something... I didn't found anything..
Changing the fall damage to fix a single shortcut is a bit overkill. I think 1 final remodel is all we need. This can have a real effect on gameplay so it really needs to be fixed properly.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Heh, Hope i wont piss anyone off.
I hope i didn't piss someone off.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
I talked to yoyo about this and new idea. I'm just going to put a trigger there so if you try to cheat the map it steals your shields.
Then you fall and die.
</shortcut>
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
Inferno
I talked to yoyo about this and new idea. I'm just going to put a trigger there so if you try to cheat the map it steals your shields.
Then you fall and die.
</shortcut>
A true butt-fuck move.
........ I like it.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Wouldn't work, you can do it w/o getting ejected. I was able to do it just right to stay in my hog and keep all my heath and shields.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Is it possible to create a scenery object that is invisible, you could just create on instead of possibly remodeling the map, or doing a killtrigger
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Having to may player detecting things can cause errors. I don't think it has room for another kill box.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
Pyong Kawaguchi
Is it possible to create a scenery object that is invisible, you could just create on instead of possibly remodeling the map, or doing a killtrigger
Collision only geometry you mean?
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
He doesn't want to remodel the map again, and have to redo radiosity and such, so invisible static scenery would do the same, if not better.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Fieryscythe would tell you guys that remodeling will cause new invisible walls again and again and again.. believe me, we experienced the thing more than enough with him and inferno and others before..
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
I think you should fix the model, but export it as a different BSP so you can see if it creates too many new phantom faces for it to be worth it. That way if it does, you can just scrap it and keep the current BSP. Or if it doesn't many new ones you can use it.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Ferno got a good idea to prevent the hog to jump from the hill to the shortcut : we're adding a sign... now we're looking for a way to prevent a biped form jumping on to the rock above (its the same shortcut but no need a hog, just need to jump on that rock)..
Chris you talked with ferno about the door/shield sync problem?
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
This community is so awesome. People helping fix things when one team needs help. :D Beats any other mod scene i'm aware of, and is probably why hce has lasted so long.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
There are too many invis-walls to release the map. :tinfoil:
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
Dwood
This community is so awesome. People helping fix things when one team needs help. :D Beats any other mod scene i'm aware of, and is probably why hce has lasted so long.
<protected>
Quote:
Originally Posted by
EX12693
There are too many invis-walls to release the map. :tinfoil:
STOP DO NOT POSTE!
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
EX12693
There are too many invis-walls to release the map. :tinfoil:
Plz Ex, what the dam are you saying?!!! Name/show these dam invisible walls ! Show them to me ! Inferno just fixed a shortcut cause bye ONE... The map is PERFECTLY releasable once the door/shields problem is fixed.. Chris is working on that..
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
yoyorast
Plz Ex, what the dam are you saying?!!! Name/show these dam invisible walls ! Show them to me ! Inferno just fixed a shortcut cause bye ONE... The map is PERFECTLY releasable once the door/shields problem is fixed.. Chris is working on that..
Yoyo, I'm pretty sure he was joking. Lol.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Ye, so was I lol... nah maybe I'm a bit stressed with everybody giving their arguments and ideas... for example this remodeling idea...If I had listen to some, it would have taken ages : me remodeling (and finding the good way to fix the problem) inferno removing the invisible walls, Fieryscythe not able to lightmap anymore so we should have had to find someone for that... then chase for new invisible wall... maybe redo the process and fix new invisible wall multiple times, retest again and again... Frankly this could have taken 2 weeks with motivated guys... maybe more... I know what Im talking about for experiencing these shitty invisible walls with lots of my perteners.. remember it's a not bloodgulch model, it's yoyoV2 one.. I don't know if there's any other more complex model out there.. this produce a LOT of invisible shits.. in the end we fixed the problem by adding ........... a sign.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
It says "Do Not Cheat Here".
And it has a laser cannon on top in case you disobey.
I call it the Mikuru Beam.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Well there goes you winning any games Inferno. :realsmug:
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Skill is not a cheat. Your just jealous.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
Inferno
Skill is not a cheat.
Tell that to the majority of the Halo 3 community.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
sdavis117
Tell that to the majority of the Halo 3 kiddies.
FTFY. Halo 3 has no community. Just kiddies.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
Inferno
It says "Do Not Cheat Here".
And it has a laser cannon on top in case you disobey.
I call it the Mikuru Beam.
http://i234.photobucket.com/albums/e...beam_small.gif
best alias since gaynigga69
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Haha, it'll be like the beams on Sandbox.
Of course, telling people not to cheat there would only make them try to cheat there... But then again, watching some idiot's shields get fried with a laser beam would make it worth it.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
ShadowSpartan
Yoyo, I'm pretty sure he was joking. Lol.
Yes, I was joking, although I did show yoyo one invis-wall, it's no big deal. (watch my xfire vids... it's in the panic corridor) but seriously...DO NOT REMODEL
Quote:
Originally Posted by English Mobster
Haha, it'll be like the beams on Sandbox.
Of course, telling people not to cheat there would only make them try to cheat there... But then again, watching some idiot's shields get fried with a laser beam would make it worth it.
I remember someone working on an automatic turret script (for a remake of snowbound) but I think they quit because it was too much.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
iirc, Inferno already has a working turret for his map we played on in the Infernal Map Pack beta a while back.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Oooohhh, well then. Lets wait another 10 weeks to let inferno put the script and turret in. :realsmug:
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
EX12693
Lets wait another 10 weeks
Sounds like a plan!
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
EX12693
Oooohhh, well then. Lets wait another 10 weeks to let inferno put the script and turret in. :realsmug:
This time I got the joke :haw:
O and thanks Freelancer for putting the pics online, also thanks to 3po for these pics.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
I went to the doc today and I got tested for the flu and strep and shit.
I have some weird ass thing called "para-flu" which is the flu without being the flu. Either way I'm still coughing my lungs out atm.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Go do something that requires extremely delicate and touchy hand movements then, it'll be fun!
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Yes! Like handling high voltage wiring under a house where you can hit your head when you cough AND when you shock yourself. I have always hated being ill. I've been severely asthmatic since birth, so I've had more than my fair share on chest infections.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Who do I have to suck off for that transport hog?
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
Yuki
Who do I have to suck off for that transport hog?
StankBacon
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
HA! Like he'll actually give it to you... 'Course, you could just release it along with matooba's atv.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
Freelancer
StankBacon
Sorry? What?
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
EX12693
HA! Like he'll actually give it to you... 'Course, you could just release it along with matooba's atv.
loll
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Yet another quality EX shitpost.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
yoyorast
Sorry? What?
I thought Bacon made it? Or did he just texture it or something?
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
Inferno
Yet another quality EX shitpost.
Yet another trollin' post from Inferno.:downsrim:
Anyway, yoyo... yuki wants your 'hog. Now that I think about it, I wouldn't mind it being in other maps, either. Revelations, anyone?
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
Freelancer
I thought Bacon made it? Or did he just texture it or something?
I created/modeled it, D4NO textured it, Bacon Tagged it ;)
Quote:
Originally Posted by
EX12693
Yet another trollin' post from Inferno.:downsrim:
Anyway, yoyo... yuki wants your 'hog. Now that I think about it, I wouldn't mind it being in other maps, either. Revelations, anyone?
Well, hmm thanks but no.. I already explained myself about "exculsivity"... maybe later, when "I'll think about it" like you maybe ;)
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
EX12693
Yet another trollin' post from Inferno.:downsrim:
Anyway, yoyo... yuki wants your 'hog. Now that I think about it, I wouldn't mind it being in other maps, either. Revelations, anyone?
transport hogs are about as useful as needlers
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
Ganon
transport hogs are about as useful as needlers
Needlers are useful to me :ugh:
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
Ganon
transport hogs are about as useful as needlers
Not in Yoyorast Island Race mode... if you make the lap with full hog, it's 5 points for your team... I call it useful.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Alright. I'm feeling somewhat better today so I'm working on V2. I'm going to try a new door sync method on the panic hill and then were going to get everyone in a server and see if anyone can break it.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
Inferno
Alright. I'm feeling somewhat better today so I'm working on V2. I'm going to try a new door sync method on the panic hill and then were going to get everyone in a server and see if anyone can break it.
so you need me and pyong to mash the buttons abunch right?
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
K hopefully inferno is going to fix the sync problem !
On an other hand, I couldn't stop thinking of someone here saying the panic room wasn't useful enough.. other than when you teleported with flag through random tele on it... it's true it's not useful enough as it is.. so yesterday, I thought of adding some "panic" teleporters at some strategic places witch will help make the panic room more frequented and really deserves the panic room name... (if you panic, you take the teleporter to the panic room lol) ... these tele also can be usefull to go from teh dark side of the island to the beach side (note that these are no shortcuts lol).
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Wait uh.... Wallhax? :raise:

Don't worry I already fixed it.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Heh, nice one right there.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
yoyorast
On an other hand, I couldn't stop thinking of someone here saying the panic room wasn't useful enough.. other than when you teleported with flag through random tele on it... it's true it's not useful enough as it is..
TBH i think the s.lazer should be between the plum tree and the rock by the panic room, just like the panic sniper in the water in V1... :woop: I know your not moving any more weapons =-/
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
Inferno
Wait uh.... Wallhax? :raise:

:ohdear:
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Alright I fixed the shortcut. Permanently and indefinitely. It's a giant ass kill trigger.
BUT HERES THE TWIST it ignores banshees but kills any other vehicle or player that enters it.
INGENIOUS!
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
I'm guessing the no cheat sing and auto lazer is no more?
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Yeah. I managed to ramp over the barrier without using the invisible wall so I decided to make a more solid solution. Kill everyone.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
What if someone gets out of the banshee near the walkable area under the hill that you jump to from the garage? Is the kill zone far enough away from that to prevent those people dying?
Lemme test this kill zone plz.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
It's a biggass killzone but you can only touch it by trying to jump to the rock slide shortcut or the vehicle jump shortcut. Your safe as long as you don't try to cheat.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Killing only certain people online can mess up when you have to many scripts doing that. Hopefully you don't.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
It's a plyrnum script except it checks to see if there is a banshee_1 in the volume before killing the player.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
It's simple, and it kills cheaters... I LIKE IT!:golfclap:
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
K, ferno did an amazin job on fixing the door syncing and various things, we tested togoether.. there's still some minor stuff to fix.. he'll be done by tomorow with this stuff.. then, tomorow will happen the BIG betatest guys, be ready.. hopefully, it's the last one this time..
I'm just adding the list of stuff here again, in case you forget it ferno :
- Get the Menu from Sinow
- Doors and shileds at 60 sec
- Try to fix the weapon glitch
- remove the test metal strucutre next to the killbox
- check the scripts one last time
- Maybe you can try to add dynamic light as you said to the new panic teleporters (only if you think its not going to trun the fps down)
And I'm asking to anyone who may know how to do : Do you guys know how to add some weight at the back of a vehicle (ATV here) cause it has a real tendance to flip to the front when jumping... It would just need a little more weight at back.. Any idea how it's makable?
Thanks
edit : Dam I just found another invisible wall... annoying one, not very annoying but enough... Now with the big one bacon found, there's 2 + one little other I noticed the other day (but not very annoying) Dam I was against rerunning any lightmap and I know fieryscythe is busy and didn't wanted to chase again these invisible walls and run another radiosity, but now... Fire, I was wondering if now that the week-end is approching, maybe you would have some time to do it... and I won't remodel, it's just redoming the invisible walls and running lightmaps... I know this represents some work but I know you're a perfectionist like I am and I mean, plz fire we need you... It's so painfull to release a half finished and unperfect map after all this work... tell me what you think if you're reading... if you're not, I'll AIM as soon as I catch ya. Thks
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Its not like all players are retarded and they can easily find their way around a pbsp by repositioning. Besides,this game aint fun without some nades bounching back at you and kills you:D
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
We have to remind ourselves that videogames aren't real, and it would be realistic for the grenades to not bounce back at you... so keep the invis-walls to remond ourselves that this isn't real.:haw:
EDIT: OMFG I just realized that Yoyo is now agreeing with my "joke"!!!!!!!!!!!!!!!!!
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
You need to be reminded that Halo isn't real? You're going to be one of those kids that takes a gun to school without a care because you'll just respawn in your bed at home.
:suicide:
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
Freelancer
:suicide:
Rejoin in... The next lifetime.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
Freelancer
You need to be reminded that Halo isn't real? You're going to be one of those kids that takes a gun to school without a care because you'll just respawn in your bed at home.
:suicide:
Are you really not smart enough to realize that I wasn't serious? (I thought the dumbass "haw haw haw" gave that away) Or are you just being that big of an ass? :nsmug:
I'm the one with the headstone that says "Respawn in... 9" :haw:
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Ok, I can't reach inferno for now... and anyway I'm so tired tonight... Also Fieryscythe is offline and didn't answered my last post .. so no beta today guys.. I really want fieryscythe to give me his final answer before going on with other solutions or compromise...
I'm quoting my last post here for fire to fiend it more easily + for inferno to work on the last points if not yet done :
Quote:
Originally Posted by
yoyorast
K, ferno did an amazin job on fixing the door syncing and various things, we tested togoether.. there's still some minor stuff to fix.. he'll be done by tomorow with this stuff.. then, tomorow will happen the BIG betatest guys, be ready.. hopefully, it's the last one this time..
I'm just adding the list of stuff here again, in case you forget it ferno :
- Get the Menu from Sinow
- Doors and shileds at 60 sec
- Try to fix the weapon glitch
- remove the test metal strucutre next to the killbox
- check the scripts one last time
- Maybe you can try to add dynamic light as you said to the new panic teleporters (only if you think its not going to trun the fps down)
And I'm asking to anyone who may know how to do : Do you guys know how to add some weight at the back of a vehicle (ATV here) cause it has a real tendance to flip to the front when jumping... It would just need a little more weight at back.. Any idea how it's makable?
Thanks
edit : Dam I just found another invisible wall... annoying one, not very annoying but enough... Now with the big one bacon found, there's 2 + one little other I noticed the other day (but not very annoying) Dam I was against rerunning any lightmap and I know fieryscythe is busy and didn't wanted to chase again these invisible walls and run another radiosity, but now... Fire, I was wondering if now that the week-end is approching, maybe you would have some time to do it... and I won't remodel, it's just redoming the invisible walls and running lightmaps... I know this represents some work but I know you're a perfectionist like I am and I mean, plz fire we need you... It's so painfull to release a half finished and unperfect map after all this work... tell me what you think if you're reading... if you're not, I'll AIM as soon as I catch ya. Thks
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
I was at taco bell...
I fixed everything and made you a present yohan.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Isn't this like, the 4th day in a row you've said "Beta tomorrow..." ?
Just pointing that out. :v:
Srsly make a beta. Soon.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
EX12693
Isn't this like, the 4th day in a row you've said "Beta tomorrow..." ?
Just pointing that out. :v:
Srsly make a beta. Soon.
There's always a beta, there's been one almost every day for the past week. Just because it's not a big 16 person beta test doesn't mean people aren't playing the map, Inferno and I played a little bit today.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Meh, 2 people can miss a lot of shit. Whatever.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
You're obviously not comprehending how development cycles go, so I'll just stop trying to explain it to you.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
I understand perfectly. It's just that a 2 person test is less productive than a 16 person test. Simple.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
A 2 person test is a lot simpler to organise and can do what it needs to when there's only relatively safe and small bugfixes being implemented.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
n00b1n8R
A 2 person test is a lot simpler to organise and can do what it needs to when there's only relatively safe and small bugfixes being implemented.
This guy knows what's going on.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
Inferno
I was at taco bell...
I fixed everything and made you a present yohan.
Very good! A present? :woop:
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
I just tested with Lancer, Yoyo, and one other person, absolutely unplayable as a client connecting to the server. Halo's FPS chart showed 0 the whole time.
I loaded the map as a LAN server, and it ran fine, and I also played a few rounds of stock maps on another server, and it ran fine. Also, my framerate went up to about 10 or so when my connection dropped while in the server. This makes me think that the sync scripts are causing this.
The other guy that was testing was also having the same issue.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Locke, Wolf, and p0lar all had this FPS issue, while Yoyorast and I were unaffected for some reason. Other than that, everything works as intended, syncs are working, kill box for shortcut is working, doors/shields/random tele is working, and it all worked with Rec0's app as well. This leads me to believe that there's only a few commands in the devicator that cause problems with the map, I'll disable these commands and there won't be any problems using it.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
More fps issues? Did you "optimize" the map?
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
You can't "optimize" the map when it's on a dedicated server.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Probably a script problem,no big deal,it also worked normally for me when i hosted my own server and on LAN,same worked for Polar i believe.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
Freelancer
Locke, Wolf, and p0lar
PROTIP: I am Locke. I was aliasing last time I played CE and CBA to change the profile.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Most people have no problem with yoyov2. It's probably a computer/operating system. Thing