as i was bitching to bacon earlier, the pistol accumulation medals need to be higher than the other weapons, this will encourage people (hopefully)to use other weapons...
anyways this is shapin up man, great job
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as i was bitching to bacon earlier, the pistol accumulation medals need to be higher than the other weapons, this will encourage people (hopefully)to use other weapons...
anyways this is shapin up man, great job
How hard would this be to adapt into a Campaign scoring system? This is most impressive, I figured this would fall flat on it's face like the majority of projects started here, glad to be proven wrong :).
We're looking to get a campaign scoring system through a client-side app sometime in August. Seeing as the same sort of events are triggered in campaign as in multiplayer it shouldn't be too hard for km00 to adapt it (I think...).
I really don't think a campaign scoring system would be possible as of right now, which is unfortunate because it was one of the first things I thought of (to get you to use OS more).
The only way for it to work would be for there to be a full client-side version of Synapse that would have to be activated and then authenticate the map with a scripted key, or some map checksum (so we know you're playing the map we want you to - not a custom build that would give you unlimited enemies to kill). Then, that would have to report to Cerebrum in the same fashion that the server-side Synapse would. It's entirely possible, but if it is ever done, it would have to be an afterthought. Identifying the player is really easy, though, even though they wouldn't have entered the server. We would be able to write their active profile and their hash from memory into the XML dump.
I'd think checksums would be best, I can see people cheating the system using HMT if it's based on finding a string or hidden data in the map file.
Edit: Come to think of it, you could validate and ID a map based on checksum alone, no need for anything else. I don't think it's possible to fool the checksum. However, CE doesn't' run a checksum on the SP map it'self like MP maps, you'd have to figure out a way to calculate it yourself.
Bacon, you still want those gametypes as .svg? I imported them into Illustrator and can give you the .ai or .svg file.
Here they are: http://www.mediafire.com/?rivzieqil4m
I just put my whole gametypes folder into a .rar, which has the .pngs, .svgs, and the .ai.
"This file is currently set to private. If this problem persists or you need further assistance, contact support."
"When a file is set to private by its owner only the owner of the file can access it. If you are the owner of the file please log into your account to access this file."
Oh, I put it in my private folder by accident, it should be fixed now.