Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
A 2 person test is a lot simpler to organise and can do what it needs to when there's only relatively safe and small bugfixes being implemented.
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
n00b1n8R
A 2 person test is a lot simpler to organise and can do what it needs to when there's only relatively safe and small bugfixes being implemented.
This guy knows what's going on.
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
Inferno
I was at taco bell...
I fixed everything and made you a present yohan.
Very good! A present? :woop:
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
I just tested with Lancer, Yoyo, and one other person, absolutely unplayable as a client connecting to the server. Halo's FPS chart showed 0 the whole time.
I loaded the map as a LAN server, and it ran fine, and I also played a few rounds of stock maps on another server, and it ran fine. Also, my framerate went up to about 10 or so when my connection dropped while in the server. This makes me think that the sync scripts are causing this.
The other guy that was testing was also having the same issue.
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Locke, Wolf, and p0lar all had this FPS issue, while Yoyorast and I were unaffected for some reason. Other than that, everything works as intended, syncs are working, kill box for shortcut is working, doors/shields/random tele is working, and it all worked with Rec0's app as well. This leads me to believe that there's only a few commands in the devicator that cause problems with the map, I'll disable these commands and there won't be any problems using it.
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
More fps issues? Did you "optimize" the map?
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
You can't "optimize" the map when it's on a dedicated server.
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Probably a script problem,no big deal,it also worked normally for me when i hosted my own server and on LAN,same worked for Polar i believe.
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
Freelancer
Locke, Wolf, and p0lar
PROTIP: I am Locke. I was aliasing last time I played CE and CBA to change the profile.
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Most people have no problem with yoyov2. It's probably a computer/operating system. Thing