The engine must still have the capacity to produce things like that. I think this definitely calls for a PC version, so modders can take advantage of what Bungie had to cut.
Printable View
The engine must still have the capacity to produce things like that. I think this definitely calls for a PC version, so modders can take advantage of what Bungie had to cut.
Just finished a 47 minute firefight game.
The depleted sword is so useful against Jackles.
tons of shit gets cut out of games. sometimes there's just not enough time to implement things and polish them to a shippable condition. It's not just that, but there's so many other tiny little things that prevent stuff like that from making it. The process of game development isn't just "Oh hey let's make this it's gonna be super awesome and bad ass!!" You have to keep in mind thing like play balance, level flow, avoiding crashes caused by bad code, all sorts of the little things.
Trust me when I say, when stuff gets cut, there's usually a good reason.
Besides, we should be thankful they're showing off prototype stuff that was originally going to be internal only.
Check out me sig yo
http://deelekgolo.wmclan.net/reach_sig.png/
Didn't Bungie basically say that huge open battles were part of reach anyway
Not exactly sure what this "global battle" thing is
E: Balanced or not, though, character boarding a grunt. I'd so pay extra to have that
I think basically it would have been building on the Flocks concept to make it interactive. If you recall from the previous two released games, there was usually some sort of battle going on in the air or whatnot. This is just really cheap (to the CPU) AI acting out a battle in the background. These battles didn't apply to what you were doing really, they're just for adding to the mood.
Well instead of these background battles, you now also have surrounding (foreground) battles which actually have affects on the way you're playing the mission. IE, how that Scarab all of a sudden says 'ohai!' and now you have to take into account that you can get ass blasted by it while trying to move around. It's no longer "ok, I'm in this section of the mission and I have to battle these guys to take out that AA gun", it's "ok I have to take out that AA gun" and "oh shit, what was just attacking those falcons is now coming after me!" or "oh shit, that ghost just followed that warthog in and now it spotted me!".
It would have been a feature that actually made it feel as if a "global" battle was going on, not just battles you're encountering in the currently viewable play-space, along with some "background" battles which are really just for looks.
In which case it'd seem to be more appropriate to make such instances simple set pieces rather than take the time to make sure that AI does what it's supposed to every time, which I'm assuming is why they cut it.
Really, they did a decent job with The Covenant in H3, so I'm assuming with the engine changes they've made it'd be easy enough to replicate that kind of feeling.
Now that I think about it, don't Assassinations fill the same basic function that Character boarding would, without the balance issues?
Appears the new b.net is up.