Re: OpenSauce Halo CE SDK Update #2 (RC)
Wish i could. There is no exception data to post, unless ya mean the debug.log file. The program used to crash until I did a system restore. I even got rid of CE and reinstalled it, thinking that would help fix it, so it's working fine now. It was definitely something that Live Essentials installed.
I saw stuff like Visual Studio Runtime files, Sync Runtime, and a bunch of other crap that was installed.
Edit: No, OS_Tool didn't exception. It ran just fine.
Re: OpenSauce Halo CE SDK Update #2 (RC)
Quote:
Originally Posted by
Rambo
Wish i could. There is no exception data to post, unless ya mean the debug.log file.
Vista has a "Errors and Reports" section (or something to that name) in the control panel. If there was a problem inside the tools themselves, they would have entries in that. Unless the restore cleared the data.
Re: OpenSauce Halo CE SDK Update #2 (RC)
Yeah it probably did clear it.
I'm not worried about it now like I was.
The only reason I'm still thinking of it is just a curiosity factor. Does your thing use Visual C++ 2005/2008 runtimes? If it uses C++ then perhaps Live Essentials screwed it up by installing conflicting C++ runtimes with the latet.
Re: OpenSauce Halo CE SDK Update #2 (RC)
Yeah, the HEK uses the 2003 and my extensions use the 2008 runtimes. However, unless LE fuged the actual DLL code I don't think the runtimes were the problems. But it's over now
Re: OpenSauce Halo CE SDK Update #2 (RC)
Fire/Rambo will you be available for contact on the 12th thru the 15th?
Re: OpenSauce Halo CE SDK Update #2 (RC)
I should be, yes. 14th possibly not.
Re: OpenSauce Halo CE SDK Update #2 (RC)
If you need, i can help too.
Re: OpenSauce Halo CE SDK Update #2 (RC)
Re: OpenSauce Halo CE SDK Update #2 (RC)
Might have a small cheApe bug here, the version field doesn't get set to its intended value by guerilla when a new tag is created. For instance my shader collection tag has this:
Code:
<TagGroup name="shader_post_process_collection" groupTag="shpc" version="1">
<field type="ShortInteger" name="version" locked="true" />
<field type="Pad" definition="2" />
...and always has version 1 when created by guerilla. But the os bitmap tag:
Code:
<TagGroup name="os_bitmap" groupTag="osbm" version="1">
<field type="ShortInteger" name="version" locked="true" />
<field type="Pad" definition="2" />
...has version 0.
Also, whats the field type name for real argb color? I've tried a number of variations but can't find the right one :saddowns:.
Re: OpenSauce Halo CE SDK Update #2 (RC)
I actually had to write code to fill the version fields in the tags included in the OS SDK, it's not a "feature". This was just to make sure that versioning information is stored even when building a cache file.
It is probably RealRgbaColor. Or RealArgbColor. I don't have access to the source ATM