It's a fucking lighter.
vertex distribution looks shot. Lots of fine detail in some areas, but you didn't even bother to round the big surfaces. :/
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It's a fucking lighter.
vertex distribution looks shot. Lots of fine detail in some areas, but you didn't even bother to round the big surfaces. :/
no flame adjustment? pay more attention to your refs! buy a lighter! :crossarms:
My ref was a picture. ...of all the things to not have around my house ffs.
Also first serious UVW template. (I bet I'm doing it wrong)
http://www.hivclan.net/hivshack/imag...eytdx1dqvo.bmp
I imposed a poly limit on myself, so I didn't add as much detail as I could. It was more of a practice to expand my horizons, after all the only thing I can model well is forerunner and halo-esque terrain.
You could certainly use more space. Also remember your placement. Like, what parts are going to be seen the most, and which ones need the most detail. Looks good so far though, just use my advise.
Make it transparent so that you can model the internal areas.
http://i164.photobucket.com/albums/u...PALBOTROSS.png
WIP
Only cool kids will know what this is.
An Albotross apparently, although whether it is at all related to the Albatross I am not entirely certain
:eng101:
Looks kind of like a lot of generic video game starfighters tbh :S
Yup, its a FLAPFLAPALBOTROSS