lol, no
Like Ross said, make a canyon. The tops of those cliffs need some kind angle between the top and side.
bad
lol kk
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Ok, so should i make this into a Ushaped canyon with a waterfall going through the middle or as paralel cliffs?
Im just trying to get some ideas flowing so i can work on this and know im going in the correct direction with this as the last canyon work i was doing a fair few people strongly disliked.
It looks really nice.
It's nice but boring. I'm a bit surprised to see that it's 1024x - you don't seem to have such great definition there (especially around the chipped parts). The specular could also stand to be a bit more than just a recolored version of the diffuse; add some scratches, turn up the reflectivity... something to make it more interesting.
I was actually thinking the same thing, I might just down res all of the textures considering it would be a rather unimportant piece anyway. Or then again I could just add in more detail.
I think you should make an open version of the crate, as well, just do add variation.
At the very least, stamp some markings across it so it isn't so monotonous. Look at all the crates in H3 - they're khaki boxes, but they're usually covered in writing and diagrams.
some more work i would like some comments on for improvement.
i've added a wireframe overlay to help distinguish the shape a bit better.
something seems wrong though.
http://img7.imageshack.us/img7/7982/tower.png