Think i fixed it. For me it was as easy as changing the position of the antenna on the router. I hope thats it.
September 17th, 2010, 04:28 PM
Hotrod
Re: Halo: Reach Discussion
Quote:
Originally Posted by .Wolf™
Has it happened more after that?
Yeah, it's happened a few times, though I think it has to do with my network cable being weird.
September 17th, 2010, 06:35 PM
Timo
Re: Halo: Reach Discussion
Quote:
Originally Posted by Hotrod
I've actually had the Xbox LIVE disconnecting thing. The worst part is that it happened halfway through the campaign, and I went through 4 levels before realizing that I was disconnected...And it cost me the weekly challenge (although I'll just go replay them this weekend)
I played through the entire campaign on Heroic without connecting to xbox live, not realising I would be missing out on credits :C
September 17th, 2010, 06:37 PM
Limited
Re: Halo: Reach Discussion
You do get credits, but its limited to 1,000 a day. Seems like me and Korn are having a race to Captain.
September 17th, 2010, 07:38 PM
Spartan094
Re: Halo: Reach Discussion
Yay I got my account back finnaly, hit me up for anything reach related on my GT: pLaTiiNuM vX (im gonna change this soon)
September 17th, 2010, 07:57 PM
Hotrod
Re: Halo: Reach Discussion
So I just got a blue visor :) And to prove that things come in multicolours, I also got the red rings of death :)
:/
September 17th, 2010, 08:09 PM
ejburke
Re: Halo: Reach Discussion
Is it even possible to hold court in the mass driver? I couldn't even do it on Heroic. The only way I can pass that part is to get out and hide until the music kicks in. I just don't get it.Is it as stupid as it seems?
I'm having a tough time figuring out which is my favorite mission, but I can say my least favorite is New Alexandria. Infinitely spawning Banshees, a night club full of Hunters, a seriously pathetic use of Ivory Tower featuring infinitely spawning Drones, and the cumulative damage on your Falcon that makes it a brittle, smoldering wreck emitting smoke to impair your ability to aim.
On a positive note, I actually enjoyed the space combat after being very skeptical. I really like that mission overall. Great sense of scale.
September 17th, 2010, 09:48 PM
SonicXtreme
Re: Halo: Reach Discussion
Just got up to New Alexandria on Legendary SP, Exodus was abit of a bitch, worst so far has been Nightfall then Long Night of Solace when your in the ship. I am dreading the final stand off at the labs enterance on the last level atm.
September 17th, 2010, 10:15 PM
jcap
Re: Halo: Reach Discussion
Long Night of Solace when you are leaving the bridge is like impossible. Other than that, the level is pretty reasonable.
Nightfall was OK...seemed like a normal legendary level to me. Tip of the Spear, however, really angered me at the part right before you get on to the falcon. The two hunters in the AA turret SUCK, and there's literally no ammo or healthpacks anywhere on that level.
New Alexandria was fine for me. I ran past all of the hunters, destroyed the jammer, and ran past the hunters out the door. Ivory Tower was done the same way.
The last battle on The Package actually isn't too hard. I beat it twice on legendary. You can let the AI back you up, so it's not as difficult as playing firefight on legendary alone.
The last battle on The Pillar of Autumn though.......my god. Talk about an absolute lack of any useful weapons... Hope you are really good with the plasma repeater!
September 18th, 2010, 02:50 AM
Arteen
Re: Halo: Reach Discussion
Campaign rant. The campaign was actually really good overall, but there is some awful stuff I want to rant about.
So, Jorge's death subplot was taken straight out of Halo Wars. That really soured the rest of the 'drama' of anyone else's death, and the rest of the game overall. That whole sequence was awful. Would it have killed Bungie's writers to actually watch the story of Halo Wars at least once? It doesn't help that they look similar, and are a letter away from having the same name. Not to mention the utter ridiculousness of him throwing 6 all the way to the surface of the planet, and 6 is barely injured. Terrible, Bungie. By then, I was rooting for Kat's death. She's a bitch who had it coming, and I really didn't care what happened to anyone else.
At least Emile went out like a badass (even though you could see his death in the turret coming from a mile away). Now Carter's was bad, too. My sister and I were betting on which Spartan will die next. As soon as he jumped into the pilot's seat of the Pelican, we knew he was next. The pilots always die. And guess what? He's critically injured by the next cutscene.
But what really pissed me off was his actual death scene. Hey look, a Scarab out of nowhere! We can finally take one down, and it will be so much fun. But no, Carter shows up miraculously (I thought he was already dead) and kills it himself, making that whole scene lame and pointless. Why even tease Scarabs if you can't ever fight them?
I'm surprised how uninteresting all of Noble Team is. The ODSTs were great in their tiny little campaign, but in a full-length campaign, I didn't have any attachments to the Spartans. Halsey was a bitch, too, so the excitement of seeing her was completely nullified.
The Cortana thing was too much like Vegil from ODST. Vergil has important information that could win the war. What is that information? Who knows? Same thing with Cortana.
As for the 'Library' or 'Cortana' of this game, definitely Long Night of Solace. The on-foot stuff is fine, but the space combat is by-the-numbers, mediocre, and boring. The Falcon segment was boring, too. ODST's Banshee mission, even with all of the copy-paste geometry, was so much better.
The last level didn't really feel like a proper last level for a Halo game. Bungie, don't give us a mongoose, an AI who only uses shotguns, and tell us to run away from everything. Give us a warthog and a bunch of stuff to shoot at, ala the snow portion of The Covenant.
It sucks that the last level of their last Halo campaign ever is a Firefight encounter (and a turret 'minigame'). Didn't everyone hate that in ODST? Bungie, we already have a Firefight mode. Save campaign for all of the unique encounters you can't get in Firefught. There's no mad dash through the service corridors of the Pillar of Autumn. No treacherous escape through an unfinished Halo as it falls apart around you. No desperate rush across a highway as the city burns around you. It was just a regular, relatively unremarkable level.
There's so much wasted potential in the campaign. The most glaring example is Tip of the Spear. You're part of a huge convoy of Warthogs, Scorpions, Falcons, Pelicans, and Mongooses, but once the gameplay starts, you're stuck on foot. Not cool. Bungie's last campaign is hardly as amazing as they think it is.