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It's not a script command, it is a C++ function contained in Game\EngineFunctions.cpp
If you used that logic then dwood's post would read:Code:void PlayVideo(cstring bink)
Doesn't sound correct does it?
I meant Videos under your definition. You know, animating in 3ds and rendering it, allowing for mediums other than what we have at the moment because atm we can only play .bik, not make anything with them.Quote:
Originally Posted by ShadowSpartan
Effectively, it would be a cutscene. Then CMT or any other SP map team could have better quality cutscenes than what the engine could render.
e2: ThePlague, check the first post. My psp ran out of txt room or id elab.
You could just convert the rendered cutscene from .avi to .bik, there is no need to add .avi playback functionality.
I enjoy the fact that the Halo games use the actual engine for cutscenes and not a prerendered video. Prerendered videos look amazing when done right, but I prefer the in-game ones.
I'm not familiar with the cutscenes though, but I didn't think that would work right b/c if you drove a hog on the scene, it would still be there for the cuts.
So I assumed conversion wouldnt be possible.
Seriously, I'm confused now, do you know what you're talking about?
.BIK files are prerendered video files encoded with the Bink codec, provided for free by RAD Game Tools (:google: it). Halo only uses four BIK files by default, named bungie.bik, gearbox.bik, mgs.bik, and ending.bik. The first three are the videos that play at the game's initial load, and the last one is 343 guilty spark floating in space, which plays after the credits roll.
The cutscenes that play in game, such as Johnson's speech to the marines which varies based on game difficulty, are units in-game scripted to do and say stuff.
The two are entirely unrelated.
So Kornman implemented the play bik function itself, but didn't actually make a script command to actually allow you to call that function? Or can C++ functions in Open Sauce be run from haloscript / the dev console (which I very much doubt)?
Also I tended to refer to cutscenes/cinematics as videos before I learned the technical terms for such things. I get anoyed when friends call cutscenes (that I still call videos sometimes) something else (adverts I think some of my friends call them, which they most definitlly aren't).
Thanks Polar for the news flash, as I said, I am unfamiliar with how Halo plays its vidjas. believe it or not I appreciate the reality check.
If someone wanted they could make a custom script for playing .biks. I'll look into it this weekend.
more idea
what about campaign scoring?
where points are given per unit and things like headshots
this would be better than the current choices we have for things like firefight at the moment (points per encounter which are recorded with the timer)
Ability to set removable waypoints where the player is looking/standing at which in turn temporarily hijacks the pathing of AI. This can be useful for getting around your ai being dumb as hell sometimes/not following or when you simply want to coordinate team movement in campaign or multiplayer. I thought of this prolly 4 - 5 years ago when I got the idea to make a mod very much the same as Halowars but had no idea of how to.