Re: The Studio Quick-Crit Thread
Re: The Studio Quick-Crit Thread
Your cracks look off. go walk on your nearest sidewalk/ road and look how the concrete cracks.
http://img19.imageshack.us/img19/8260/bridge2.jpg
http://img13.imageshack.us/img13/7418/bridge3.jpg
http://img6.imageshack.us/img6/1337/bridge1j.jpg
Google the any bridge collapse and you can see how it breaks based on its structure.
Re: The Studio Quick-Crit Thread
I don't think Halo CE will support all that detail. :embarrassed:
Re: The Studio Quick-Crit Thread
http://i58.photobucket.com/albums/g2...G_Lowpoly1.jpg
4614 Triangles. That okay for in-game? Or is it better if I remove more?
4466 Triangles. Removed two things. Lol. Same question though ^
Re: The Studio Quick-Crit Thread
Noice shaders Veex, see if you can make the visor a little less bright though.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Hunter
4614 Triangles. That okay for in-game? Or is it better if I remove more?
4466 Triangles. Removed two things. Lol. Same question though ^
Looks to me like you could bake in some of the details on the back of the receiver, the grip and the stock to cut triangles even further. I think that the front grip looks too boring and uncomfortable as well. It doesn't really fit the mould of the rest of the gun, which has more detail. You could bake in some detail for that too, but it mostly just seems too square.
Re: The Studio Quick-Crit Thread
Re: The Studio Quick-Crit Thread
I like that a lot, except for that one cliff/rock face near the furthest outlet. It's too jagged and stands out.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Jean-Luc
I like that a lot, except for that one cliff/rock face near the furthest outlet. It's too jagged and stands out.
I think it's just a smoothing problem, I'll see if I can fix it.
E: Thought so. Fixed.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Hunter
How about this:
You axe the spacing on the rails and make them look more like the BR's, or you axe them altogether. They're eating up a considerable amount of tris - especially when they're modelled as wastefully as that, you could lose hundreds of tris if you'd done it properly - and they do absolutely nothing for the design of the SMG. They'll look out-of-place in Halo and they have no need to be there when you can replace them with a lower-poly, less absolutely bloody boring design.
Try it, please. 1913s belong in CoD4 and co., not a sci-fi game set 543 years in the future.