Add more details on the walls, they just look to plain.
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Add more details on the walls, they just look to plain.
Take a look at the H3:ODST Pics. They aren't the best references ever, but can give you an idea for what Bungie did with their sight.
Which? The one the towers are on, or the endcap wall?
If you mean the tower wall, most of it won't be there when I'm done, I'm modelling the cliffs and such over it to make it look as if they were layered onto a framework, as that's how the terrain on a ring works.
Oh, there be replaced with cliffs? Nevermind then, lol.
Cheers, I will have a look at that.
I know you said get rid of the rails, Masterz thought they should stay, So I left them on. But what do you mean by making them like the BRs? The battle rifle has not rails like that.
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4150 Tris. Looking for more stuff to remove now.
http://i58.photobucket.com/albums/g2...__Lowpoly2.jpg
http://i113.photobucket.com/albums/n...__Lowpoly2.jpg
here's a few suggestion. also i don't get ur trigger very much =\ shape just seems very weird to me.
I cant remember why I modelled the trigger like that. Lol. I wanted to keep the parts on the clip because Halo:CE has no bump maps. And you can always tell when textures are used to try and give depth to something.
The random line is just a extrusion I put there to give that part of the give... I duno. Something?
Lol
http://i58.photobucket.com/albums/g2...owpolyGrip.jpg
AAAAARGH.
http://img220.imageshack.us/img220/5092/smg01.jpg
The front grip is about as wrong as possible.
I want my grip different.
http://i58.photobucket.com/albums/g2...polyUltra3.jpg
^ 2872 Tris
http://i58.photobucket.com/albums/g2...G_Lowpoly3.jpg
^ 3346 (I prefer this one)
Ross, it's not up to you to decide what belongs in sci fi games. rails can go where ever the fuck they wanna go. I personally like them on the smg.