Re: The Studio Quick-Crit Thread
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
WMHunterTLS
Front spikey thing looks, as before, like you could give someone a huge gash with it. Doesn't seem like something the UNSC would make.
Re: The Studio Quick-Crit Thread
True. Anyone know what I could do with this? Should I just cut of the extruded spike part?
Re: The Studio Quick-Crit Thread
Just take off the very end piece and smooth it out to maybe look like a rubber coating so if you drop it on that it protects it. Anyways with the spartan laser mellee, the spike would actually be a good idea, as the animation slams the spartan laser nose down, and with that blade thing on it, you could really do some damage.
Re: The Studio Quick-Crit Thread
I have no clue if halo's tagging would support it but, If you did use the spike, you could tag it to where only 10 or 15% of the melee's you throw at a player would hit them with the spike and deal great damage, possible even death.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
NuggetWarmer
HOLY SHIT
WHERE ARE ALL YOU NEW PEOPLE WHO CAN MODEL BETTER THAN ME POPPING UP FROM
STOP IT, IT DEPRESSES ME.
Re: The Studio Quick-Crit Thread
Re: The Studio Quick-Crit Thread
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
CLS{GRUNT}
Halomaps :gonk:
I dont think that helped him feel better :\
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
sKc_Chains
Just take off the very end piece and smooth it out to maybe look like a rubber coating so if you drop it on that it protects it. Anyways with the spartan laser mellee, the spike would actually be a good idea, as the animation slams the spartan laser nose down, and with that blade thing on it, you could really do some damage.
Or you could just roll with it and make the spike a huge bayonet :o