Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Malloy
how can you bare to model with 5 or more sided faces?
You can model with a million sided faces, actually you can't max crashed after like 30... but the point is, if it's a flat surface it doesn't matter how many faces you have. If you plane on applying smoothing to a face then you want to model in quads, not triangles.
Re: The Studio Quick-Crit Thread
I know it has been a while since I have been on, I just did some photoshopping for the hell of it. So I thouhgt this was worthy of showing. I'm not going to do any more editing to it. I just want to know your current thoughts on it.
I'm rarely on my computer anymore, which is why I'm not on here. I'm only on my computer now-a-days to check my facebook, or stuff for iphone.
Old Man:
http://img188.imageshack.us/img188/6...gmannowold.jpg
TO
Younger Years:
http://img194.imageshack.us/img194/8...annowyoung.jpg
He's dipping ;]
Re: The Studio Quick-Crit Thread
He looks deep fried or something... and not realistic at all... he's very flat.
Not really sure what you were going for.
E:
If you were trying to make him look younger you failed because you removed a bunch of wrinkles/creases in the face that everyone has. That's also why he looks flat.
You got rid of the crease by the edge of his mouth and around the side of his nose, making his nose look flat and his mouth look tiny. You should have left in (or made new) wrinkles by his eye to try to make that look more realistic.
Re: The Studio Quick-Crit Thread
Um nice attempt but he probably wouldnt have that collapsed chin/lip thing goin on that old folk do. If he did, he was one ugly inbred mother fucker (hope its not your grandad)
Quote:
Originally Posted by PenGuin1362 http://www.modacity.net/forums/style...s/viewpost.gif
You can model with a million sided faces, actually you can't max crashed after like 30... but the point is, if it's a flat surface it doesn't matter how many faces you have. If you plane on applying smoothing to a face then you want to model in quads, not triangles.
O RLY? :P
I do know... im just OCD/hate fat ugly faces (sorry hunter) badum-ttshhhhhh.
Re: The Studio Quick-Crit Thread
Hair shouldbe dark in color, not white, he should have side burns and not a receding hair line, even the youngest face has some creases from muscles and indentations from skin stratching over the skull. Overall it seems very rushed.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
PenGuin1362
if it's a flat surface it doesn't matter how many faces you have. If you plane on applying smoothing to a face then you want to model in quads, not triangles.
Quick note about this... if it's got any angles greater than 180 degrees in the poly then it's better to split it where you can.
What I mean is...
http://img196.imageshack.us/img196/6765/polysplit.jpg
black is normal flat poly
Red is where you should cut
If you don't cut it at red, it could auto triangulate where green is.
Re: The Studio Quick-Crit Thread
it could, it doesn't always, but its a good habit to get into for separating faces like that
Re: The Studio Quick-Crit Thread
Oh god he looks like he's been in a nuclear blast and his skin's melted.
Re: The Studio Quick-Crit Thread
Looks like a burn victim.
Re: The Studio Quick-Crit Thread
too many 'Oil of Olay' skin tests