Same.
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Same.
I enjoyed it too, don't get me wrong, but after all the hype I guess I had higher expectations. I thought the gameplay felt like Halo 2.5, considering the BR was still the weapon of choice, and none of the new weapons really added anything significant to the game.
Honestly, I liked ODST more, the new weapons were a bit of a breath of fresh air, changed the way the game was played.
Bungie just needs to fucking drop the Halo IP already. This would solve so many issues with it being too much like or not enough like previous games.
Personally, I don't give a shit. If it's fun to play, I'm down. Yeah I'm into the universe and I edit Halopedia, but I don't get an erection over the story or characters and fear losing it over the slightest inconsistency like everyone else seems to.
I enjoy the majority of the lore, but I have an undying obsession with the Forerunner. As long as they don't EVER touch that I should be able to weather most of this...
They were the paragons of galactic society, the near perfect goal of what every society should be. Through extreme advancements in technology and the spread of that technology to everyone, all conflicts were eliminated. Guardians of the Mantle they protected us, all of us. It's that sheer nobility that draws me in.
I hope that's never changed.
IMO, the only chunky one is Jorge...who is a SII and more than likely has exp in EOD.
And has a collection of kitties at home :allears:
The team leader is a bit buffer, but hey, no one has any real say on SIIIs besides Bungie, especially when it comes to being on Reach which is (err, was?) the military back bone of the UNSC. They've also mentioned that Noble Team only has 2 of it's original members, meaning that cream-de-crop SIIIs were probably pulled from the existing Alpha, Beta, and Gamma groups. What's one or two pulled here and there after all?
Also, I've got a feeling we're going to see most, if not all of Noble go "MIA" the Spartan way by the end of this game.
Halo 1 was just so optimal in a lot of ways. The Master Chief was the only remaining Spartan, so he was granted a unique and iconic appearance, towering over the other humans and giving the player a sense that, oh shit, if I can't pull this off, nobody can.
Now, Spartans are dime-a-half-dozen space marines wearing "distinctive" armor that looks like it was cobbled together from ten years wroth of discarded concept art.
One of the best things about Halo 1 was forerunner architecture. It was ancient, mysterious, alien. You could design any abstract gameplay space and it would work. Unlike Bungie's attempts at futuristic human architecture which come off as TOO abstract in design to be believed. At best, Bungie's human environments look like environments we've seen a thousand times before in other generic sci-fi games.
So, we get Earth for a third of Halo 2, half of Halo 3, and all of ODST. Wonderful.
I can trace all these missteps to some underlying need at Bungie to provide fan service. Fans wanted Earth and only Earth in Halo 2. Fans were fascinated with ODST's. And fans wanted lots and lots of Spartans.
Clearly, fans don't know what's good for them and Bungie needs to focus on making correct decisions that benefit their games. Hopefully, the new IP will embody that.
Just don't fucking publish any novels about it. Leave the details nebulous, lest you have to contradict them later.