Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Malloy
looks like the armours made of a mossy stone
Lag pointed out how strong the dirt and grime was. I made it less apparent, so it should look more like metal again.
Re: The Studio Quick-Crit Thread
Re: The Studio Quick-Crit Thread
Yeah, but bungie didn't make it look that way in h1 (to me), and I'm going (somewhat) for bungie's look.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
ThePlague
I actually like it.
as do I
Re: The Studio Quick-Crit Thread
Was there a multipurpose map applied?
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Advancebo
Was there a multipurpose map applied?
Uh, duh?
As far as I know, a multi is required for the texture to show a cubemap.
Re: The Studio Quick-Crit Thread
No, you could apply a cubemap without a multi. But then the cubemap would just apply to everywhere on the fp arms.
Re: The Studio Quick-Crit Thread
Don't forget the glowy shield lights.
Re: The Studio Quick-Crit Thread
Looks awesome, scratches seem better than before.
Re: The Studio Quick-Crit Thread
i like the rubber/leather/black parts.