Re: The Studio Quick-Crit Thread
Fixed it.
Also:

Just messing around, took a few minutes... longest part was reinstalling halo ce after formatting my hdd... : /
Shows me all the error's in my model though lol. Gonna have to fix those.
Edit: Also that thing that looks like a mess of faces, that's the magazine popping up from the bottom. Silly pistol animations.
Double Edit: I need to make my own studio thread I think...
Re: The Studio Quick-Crit Thread
SMG model by Bungie
Attachments (Silencer, flashlight, reflex) by Advancebo
Yah, I havent modeled an SMG. I will though.
And I just realized I forgot the wires..., I guess that can go on after I model an SMG.
Re: The Studio Quick-Crit Thread
Re: The Studio Quick-Crit Thread
I think it looks great rooster but there are some texturing errors on the handle, whether it be stretched UVs or the texture not matching up.
Re: The Studio Quick-Crit Thread
The part that doesn't match up in the trigger area doesn't concern me much. You won't really ever be seeing that area in game.
Re: The Studio Quick-Crit Thread
:O I really like that PP.
Re: The Studio Quick-Crit Thread
The two plasma capacitors (the two green things) could use chamfering on the edges and then smoothing; right now, they look boxy relative to the model. Also, it seems that you applied a texture and then used a UVW Map -> Plane mode (you may not have) and that has caused a bit of skewing of the texture (I'd just set it to Box mode, which will get rid of that).
Nothing major honestly. The model itself is great, and I'm probably just nitpicking. Still, those should be easy fixes.
Re: The Studio Quick-Crit Thread
I did that to save UV space. Unless you're purposefully going out to look at that part of the gun, you'll never see it. Since it's basically all one colour there anyway, it isn't that noticeable, even up close.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
flyinrooster
I did that to save UV space.
Couldn't you just make those parts smaller in UV space? It doesn't seem like they need much detail. A green texture would do just fine.
Re: The Studio Quick-Crit Thread
I guess, but this was easier and it still won't be noticed in game.