Re: Halo: Reach Discussion
Quote:
Firefight
- Updated Firefight playlist gametypes to be a full set instead of 1 round. Adjusted skull progression.
- Removed Friendly Fire
:woop:
http://kornnersoftware.com/trillian/rec0.gif, I liked crashsite
Re: Halo: Reach Discussion
Quote:
Removed Crash Site
What the hell. That was my favorite Firefight gametype. Damn it.
This sucks.
Re: Halo: Reach Discussion
I didn't....Half the time when I spawned I was caught in between several groups of grunts and jackals while the generator was halfway across the map. By the time I got there...it was dead.
Re: Halo: Reach Discussion
Crashsite was the fucknog worst FF gametype? Why? Whenever I played it, with multiple people, my teamates were idiots and completely didnt realise the whole objective of the game, and didnt ever lock down the gens...and yeah those people were from modacity (wtf guys?!).
I think its cool Bungie are releasing some dudes map, although to be honest, its not that great. Any number of members on here could have whipped that up in a flash.
Team Snipers playlist, fuck yes.
My thoughts about level cap? I think its great that its not just up to Bungie "removing it whenever they feel like it". Although the fact we gotta earn it is good/bad. Its kinda like your parents saying "you can only have this, if you do well in your school work/time trials". Its a good way to motivate people, but I do think its kinda harsh. Plus I wonder what number we are at now, 100milll or less?
Re: Halo: Reach Discussion
Re: Halo: Reach Discussion
well we have to hit 117 trillion weekly and daily challenges
hop to it chop chop!
Re: Halo: Reach Discussion
Quote:
Originally Posted by
sevlag
well we have to hit 117 trillion weekly and daily challenges
hop to it chop chop!
Million, not trillion
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Hotrod
Million, not trillion
i knew i was off
anyways lets get to picking away at it
Re: Halo: Reach Discussion
I played crashsite once and it lasted 2 minutes. It needs a tutorial. I didn't have the patience to figure it out.
Quote:
Originally Posted by
Limited
I think its cool Bungie are releasing some dudes map, although to be honest, its not that great. Any number of members on here could have whipped that up in a flash.
It looked pretty solid, if unassuming. But the guy probably knew somebody to get it fast-tracked this quickly. The other map by Lars Bakken looked kind of dumb, though. Three small structures set in a row with some rocks.
Re: Halo: Reach Discussion
This has been poking at the back of my mind since the first user-maps for Forgeworld, and I finally figured out what it is.
Forgeworld is simply a terrible map to actually forge on. Forerunner architecture simply doesn't lend itself to being used to way it is in Forge, resulting in every map looking like someone exported all the permutation geometry from H2 and squished it into a ball on ugly.