Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
ICEE
At this rate the whole biped will be far to high poly to put in game
stop modeling for halo ce, it's inferior.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
SnaFuBAR
stop modeling for halo ce, it's inferior.
This, but if he was, all he would have to do is take his high poly mesh into Zbrush and use its retopo tool to make a low poly version.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
ICEE
At this rate the whole biped will be far to high poly to put in game
Indeed. I plan on downresing it for CE use, but right now I'm not constraining myself (or rather, I'm only constrained by my ability).
Quote:
Originally Posted by
Hunter
Ive got some crit for you. MAKE THE REST OF THE BODY, PUT IN-GAME, AND RELEASE! Okay :)
Seriously though, looks amazing. How many triangles is it? And what references did you use?
Already said the tri count. My primary ref for the helmet was this, along with H3 ODST screenshots and other pics from the B.net concept art page. The Art of Halo 3 helped too.
Re: The Studio Quick-Crit Thread
Hey lag, have I ever told you that Project Shockwave needs you?
Re: The Studio Quick-Crit Thread

wooooo
'was bored during lecture.
Re: The Studio Quick-Crit Thread
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Disaster
This, but if he was, all he would have to do is take his high poly mesh into Zbrush and use its retopo tool to make a low poly version.
or just use the 3ds max optimizing tool:rolleyes:
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
kid908
or just use the 3ds max optimizing tool:rolleyes:
If you have ever used it before then you would know that it screws most models up pretty badly and doesn't optimize properly. :rolleyes:
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Disaster
If you have ever used it before then you would know that it screws most models up pretty badly and doesn't optimize properly. :rolleyes:
No. It doesn't screw it up. It turns it into some low poly crap model that you didn't make. If it screwed it up, it would just look ugly, but this does a worse job then that. Lol.
Re: The Studio Quick-Crit Thread



Wut limits.
Ill get unarmed animations later to show the full spartan. How does it look?