That's what I turned in yesterday. Then I came home, took those pictures and passed out before being able to post em haha.
Printable View
Definitely needs more specular and detail bump maps. For the ground especially.
Didn't turn out too bad. I kind of like it. Some things look low res still though, like the ground and what not. But that's ok. I think it turned out pretty good.
Did you import your texutres in as a typical texture or did you set it as a skybox texture.
Unreal scales down all textures that aren't skyboxes/HDRs down to 1024x1024.
It also helps if you give your textures a detail normal. Add me on AIM
disaster4194
I figured out decals.
The key is to not give them an alpha. Put the alpha into the RGB as just pure white. Plug the RGB box into both the diffuse and emissive, and set the blend mode to BLEND_Modulate and lightingModel to MLM_Unlit.
:o
Awesome. Thanks. I've always wondered how to get decals to work properly.
I figured I'd update this thread now instead of tossing shit all over the quick crit thread.
I'm working on this piece again to try to get it up to demo reel quality so that I can use this as an asset in my reel that I'm putting together.
I was trying to play with the bricks in the building in the corner there with the stairs to try to make them a different color so that it'd be less OMG SAME BRICK EVERYWHERE type thing.
I wanna make some more trash deco to toss around... maybe even something as simple as just a sheet of paper or something like that lol.
Anyhow... back to work.
It seems...boring. Put in some trash bins, some shopping carts, hell, put in a homeless guy. It's just that as it is, it seems empty and uninteresting.