Oh wow I was going overboard with the lightmaps. I reduced it to 512x512 for the final. The 2048 never even finished.
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Oh wow I was going overboard with the lightmaps. I reduced it to 512x512 for the final. The 2048 never even finished.
it's OK to use large lightmaps sometimes though, in one occasion, i has a bunch of dead trees casting a shadow on the ground below, which ended up being totally gone whenever i baked lighting, so i popped a 1k lightmap on that particular piece which i had the shadow cast on, and it looked great with the final shader with full specular and such.
I have a issue with my light maps. For some reason I think the colors are bleeding on the edges in some places. Like a purple face with a random orange edge on 1 side.
What is causing that? My light maps are separated completely.
Is it along the edge of where you cut the BSP up?
Some of then are along the edge of the BSP some are along random edges in the map.
Hey dee you wanna light theses for me? I heard you are pro at lighting and stuff.
Ladders.
How does I make them?
I know there is a "ladder volume" in brushes but I have no clue how to use it.
create the brush the same size as the ladder then click ladder volume :/ easy
I tried that and nothing happened.
:saddowns:
Odd... I must have failed to post this...
Ladder Volumes are broken (unless your ladder happens to be against the +x wall)
http://forums.epicgames.com/showthread.php?t=587364
Is a community fix... read the entire thread.
Yeah I got linked off to this.
http://www.moddb.com/games/unreal-to...volume/#772829
Installed it. Just hope it works.