So to be clear the current fix allows scenery or devices to animate, but not vehicles and AI?
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So to be clear the current fix allows scenery or devices to animate, but not vehicles and AI?
It allows any game object to perform whatever behavior it can do when it's 'active' (eg, animate). There are no plans to support effects or AI which need to be in a player's PVS before they're marked active.
Ah, I see. Cool.
So was this included in OS 3.1 and if so how can I use it to make a new mainmenu.map? or I should ask how do I set the flag.
I'm pretty sure you should be using the object_pvs_* script functions (which are stock). However, there's a project_yellow flag called "game updates ignore player pvs" which only works in mainmenu scenarios, and disables the object code which activate/deactivates objects in/out of the player's pvs