Pages back I said I did. Did you include me?
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Pages back I said I did. Did you include me?
Yes.
Beta test is delayed 15-30 minutes. I'm still tweaking something. Be done soon.
Am I playing this one?
If you want to.
So, how many beta testers do you have, and would me being there help?
You're on the list.
List of testers counted:
ODX
Hotrod
Spartan
Rentafence
LinkandKvel
Pooky
FRain
Doan
Bubbles
IVeex
Leigionaire
Dark
Clad
Also add flamingrain231 on xfire if you want to do a voice chat.
FRain stop posting 3 seconds before me :(
Alright, thanks, I'll need the maps though. And at what time (in Eastern Time) will it be at?
Server is up.
Hotrod, I think i sent one to you.
h/o 5 min i think my sound is ufcked.
Alright, I should be able to go on soon enough.
That was loads of fun. I just stole 1st in KotH while everyone was killing each other. >xD
Yeah, it was fun when I was there, except when CAD broke my heart. :saddowns:
Lag has always been like that.
I've also got some hilarious footage, I'm not going to make a big video with edits, but I'll put up some footage of the game.
Can somebody help me with the ammo meters? I'm making a bar based off of HueroSam's concept, but all the weapons have a different alpha multiplier, and I'm pretty sure thats not normal
All weapons need different alpha multipliers based off of their ammo count. CMT HUD uses 2 different ammo bars, one for batterys, one for ammo.
BIGGER LASER SPLASH DAMAGE PLEASE
EDIT: Or atleast some auto aim -_- You have to be dead on accurate and its hard to aim with a big circle
I'm going to model a BR tomorrow to try and get in, like I told FRain on Xfire, my skills include (but aren't limited to):
Modeling
Unwrapping
HUD
Texturing (learning)
And Tagging
I showed him my work and he said for me to make a weapon, and I decided to make a BR because I was going to do one anyway.
Hey, since I got my comp up and running, anyone wanna do a test soon? Haven't played my mod in so long that I really don't know what to fix, so I've just been ditsing around with cutscenes recently.
Sure, I've nothing better to do today.
I'll join if I can.
beta test today after I get home from the doctor.:rolleyes: My Xfire is 1bobsam1.
If the offer's up for anyone, I'd like to.
If you need me I'll be on xfire and AIM.
Test today?
Hey, I'm still in need of someone to unwrap weapons for me. There are several weapons I have that really need to be skinned, but I tried to unwarp them, and it failed.
http://img40.imageshack.us/img40/203...2414414676.jpg
http://img36.imageshack.us/img36/622...2414420052.jpg
This is the new HUD in action.
E: YES, I know about the shitty colors. Don't be a fag :downs:
You should scale down the health and shield bars. They look wayyyy too big.
not gonna lie, i think they look terrible. too large and the style is just... really off.
I think when it comes to HUDs (not necessarily the rest of UI) compactness is best. Move your shield and health bars nearer together, scale them down a shit ton. Also, less thick. They can be about that length, just make it thinner. This is just my opinion of course, but in my opinion, my opinion is the best opinion.:realsmug:
I'd suggest scaling them them to .75.
And also moving the shield to the right more.
So I've hit a complete dead end. There's nothing really I can add in, and theres stuff that needs to be finished that aren't that I need help with. I really need someone to teach me or unwrap stuff for me, and someone to model stuff, or teach me how to model better. Is there anyone that can help with this?
idk if this was said (because fuck 35 pages), but please get rid of the sniper rifle reload animation. im not even sure what to say about it other than there is way too much unnecessary movement
Lol, those animations were taken out a while ago.
Looks suspiciously like my shield bar.
http://www.xfire.com/video/11355a/
Wasn't that one of my concepts? I was the first to make anything close to that, so no need to argue about it. Either way I like the middle to outside effect.
I want your weapons tags D:
Huero made the concept, I'm not entirely sure where he got it.
no u cannot has my weapons :)
pistol looks elongated. perhaps scaling it down on one axis would make it look better. and yes please replace the skin on it to something more crisp
something i did
yes im redoing the automag dont make fun of me :saddowns:
Very impressive.
Are you going to get someone to model a face behind the visor then and use this in a mod?
Probably.
meh, dont see the point passed a novelty.
I think he did it for cutscenes or something, right?
Yeah, most likely.
If you're going to put a face in there, make it female just so it's not "OMG THE CHIEF'S FACEEEE" and put a blue hue on it from the HUD inside the helmet.
Use louis's face from L4D.
lmfao i actually was going to steal the faces from l4d lol
Do the blue hue thing...makes sense after all.
The blue wipe? I'll do that later, it's easy enough to do it's just that i'll have to compile a new model and im busy reskinning the automag atm.
Wouldn't it make more sense for the visor to polarise when the flashlight is off (high-light) then when it is on (low-lite)
There's a difference between not making sense for the sake of cool and not making sense for no reason at all.
Not to mention that I would assume that it's only linked to the flashlight for testing purposes.
The only way I can actually get it to work is to link it to the flashlight, so thats out of the question. I'll probably only use this in cinematics as I can remove the flashlight "light" and just make it polarize on/off
Can you do it on a scenery piece instead? (for example, the helmet that MC takes off at the end of the final cinematic)
The thing is that flashlight is the only thing I can control via script. So, probably not as it would be a biped.
You can make the visor a device_machine and set the polarization to its power level, then attach it to a node on the head with objects_attach. It will still turn on and off. I once attached a door to a biped and told it to open, worked fine (yeah, I also did the power thing, the light did what it was supposed to).
I'll try that later, it's not too complex seeing as all it is is that the visor is a shader_transparent_chicago that is triggered by a function that is the flashlight in the biped (A Out)
Clips that are way to small to hold 60 bullets but some how do are totally cool.
:smugsome:
>.> Fine.